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I don't know about most of the others... i havent done any personal testing on those. for the workers, i assumed since they either have a level cap / they become exceedingly harder to level later on ( like our characters ) that you would attempt a test on them every 10 levels, to maximise their test attempts. However, i cant verify that this is a good idea or not, its simply what i did.
Someone else should have these other numbers tested though alot did worker empire at launch
You can hire yellow and orange (professional and artisan) tiered workers. You do not need to start them at a lower tier and promote them.
#2 There is a great video that explains this. I am digging for the link and cant seem to find it. If I recall workload effects how long it will take a worker to produce at the node (eg gathering time) and luck nets you a chance at additional and/or bonus materials.
Edit: link
https://community.blackdesertonline.com/index.php?threads/high-quality-beginner-advanced-node-video-guides.6766/
#4 Skills are by level. (1, 5, 10, 15, 20, 25, and 30) so at level 30 they will have 7 skills.
#6/7 Investing in a node does nothing.
Luck is the chance to obtain Higher quality items, or secondary items. Like if farming for potatoes, you can get a green or blue potatoe, or mining iron, better chance to get more powder.
Workers skills are added, i beleive, every 5 levels. Worker skills have a range, A to C or D, cannot remember which. Higher Qualty qorkers skill have higher ranges.so they give more of a boost SIo Artisans will get A+-B in skills, while skilled worker might get a C-.
#8 Does worker level and tier effect how much they can harvest each time. Like say a lvl 20 worker brings back 20 to 25 ore each run will a lvl 30 worker bring back more.
#9 Is there anything to do to increase materials gathered per return
#10 Is there anyway to increase the chance of getting a byproduct from a gathering node? Wait didnt I ask that lol?