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but now that it came to steam more then 15.000 players online O,o
Well you can't be too surprised for $6 price tag, but still. I feel the OP's point. Most MMO's I'm more or less forced into some kind of multiplayer event by midgame or usually earlier. This game is totally different and is lacking on that side of the multiplayer experience. It's the 1st mmo where I could see a ton of ppl playing but no way to really play with others outside of joining a guild. Even oldschool mmo's like DAOC had options to do minor areas with others around the same level to encourage meeting people. This one is more like sink or swim, but with lots of options on how to swim.
I'm very new. Combat is awesome and my favorite part of the game, but the multiplayer experience feels really cold imo. I'm sure that it's different with the end game, but I dunno if that's a good thing. I hope that there are some epic boss fights I can get into cus otherwise what's the point of all this fancy combat? PvP sure, but so far how I've seen it described is a bunch of super high level players grouping up to camp certain zones for XP and basically griefing lower levels players? This is not the kind of PvP I was expecting..I like PvP in most games and a good competition, but I dunno if I like this delivery from BDO.
Gonna give this a solid chance, but after over 30 hours without doing a single multiplayer event/quest/anything I dunno if this is the mmo for me.
The game can be extremely solo orientated at times especialy when your doing the first few quests. When just out leveling though its very beneficial to do it with a group and even better if you can sit chatting with those people while doing it. There is a limiot to how many mobs can agro onto you at any pint in BDo, but that tends to be per person so some area sthis means that the more people the more mobs agro, not only that but a quickler clear speed.
Then there is always the chance of being flagged on, tends to happen less when your grouped up :)
PvP isnt just super high people camping areas. It happens, sure, but there is more too it. You have the GvG node/siege war system, red battlefield, smaller grind spot scirmishes, pre aranged guild wars and then the solo stuff when your just out an about.
PvE group stuff is only really level grinding. As yet there are no dungeons, raids etc. The game is very much centered arround group PvP and the PvE stuff is sort of the solo stuff you do while waiting for that PvP.
I ran a guild since launch, and as the bluewolf said lots of peole left the game in the early months. Main reasons I was told were too much RNG, too grindy, too much of a life sink. But I kind of knew what I was getting myself into. Its a Korean MMO. every, yes every Korean MMO i have ever played has heavy rng and lots of grind so it was norm for me to also have it here.
I have to admit though if I was too play this game solo I doubt highly I would have stuck at it for as long as I have. You need to be in a guild, or with a clan of friends otherwise its a long, painfull, and boring grind. Doing it with people breaks that up a bit. But you do have to do some solo stuff.
But when I started playing, it was just frustrating me left and right. Perhaps it is overwhelming with all the stuff it throws at you. But navigating to quests are often confusing "what shiny spot" "Talk to who? no one's here" only to find out it's underground or something. Read the quest log and still be lost til you just stumble on an entrance and suddenly the guide leads you into it.
I see so many races in the game, ones I'd rather be, I see gryphons! and I'm like... okay you have Pegesi with wings... why can't I have my cat-bird mount?! outfits are class-locked too.
I'll give them that the mega-server structure and seasons are a better Idea than the likes of Archeage. but what I hear about end-game and the typical Korean style of upgrade... I'm already not looking forward to it. I'd honestly rather go back to Archeage, and that's also pretty terrible end-game with the gear difference.
Until now, I just play the combat-part of the game. Follow the black spirit main-quest-line and make the one or other kill-sidequest. I don't bother with any gifts (except of experience and Invetarslots.), yet. I seems, they stay forever in the giftmenu, and you can grab them, when YOU want.
Later on, your blackstones don't work anymore, since your equipment require special ones. So I don't realy know, what to do with the "blackstone" (without any category except weapon/armor) tbh. But evetually, you can use them, I assume, so I just take them to the storage. I have two characters at level 50, now. And it seems, now starts the real game. Until that level, you just need to do the main quest-line. And even after you reach level 50, you can continue, since you should reach it long, before it has officially ended.
But I will try the special content set for level 51+, as soon as I reach 51 with one of my characters. And if the new season starts (spring, I assume?) I'll make a season-witch. (One of my 50-chars is a mage.) Perhaps I'll also try a character on the elite-servers (don't remember the name)
It seems, at level 50, there begins the special coop-play. There are several Quests marked as "co-op". I didn't try them, yet, because, I need other quests done to get them, however. I'm still researching, what I must do exactly.
Since I realy like the combat-system in that game, I wonder, if I ever bother with life-skills. Or just play season-characters and elite-server-characters eventually, deleting them, when they need to bother with life-skills for end-game equipement.
I have a feeling, that this isn't a game, where you can level your life-skills (e. g. crafting-skills) "on the go" while leveleing. (like in WoW, for example.)
Theres alot of mircromanaging that is part of the problem i believe for someone new. They should do it a little more slowly. Also im not big into building things so im not to thrilled about having the camp, farming etc.
First of all - gender lock. Anything you want to play have certain features locked: from appearance to gender. And is absolutely demotivating, especially when a class you want to play is looks ugly and is locked in a specific gender. In my case I want to play a male character, but all classes I would like to play are locked as female-only.
Secondly, lack of social aspect within game. In other games there were group quest even in early game, you could simply team up for anything you want, talk with other players. I leveled to 50 in a little bit of time and talked with only one other player. Haven't grouped up for anything.
Thirdly - class customization. No talent trees, no nothing. Everyone who play the same class are playing it identically. You put absolutely 0 time in thinking what you want to play, what you want to build, because there is nothing to build. So, there is zero strategy involved in creating a class you want to play, because you have to whatever developers said you have to play.
And lastly, nothing in game feels like it matters. Combat is fun, but it feels meaningless. Quests are boring and story... what story? Whenever I play this game it feels like I have few matches in Tekken and finish a game session without accomplishing anything.
It is probably best to start with a small goal to work on as setting only a long term one can burn you out quick.