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Sometimes peace of mind is more important than presence on one hundred and one platforms.
Windows 7 may no longer be supported but Windows 10 is a bad joke. There are still third-party entities supporting 7.
What Steam SHOULD do is offer a portable version of Steam. You download it, install it- offline even- then when online you can simply sign up. Of course there would be the usual warnings about not being supported use at your own risk, but being scared of lawsuits is foolish- I could sue claiming a Steam update messed up my whole Operating System.
And there are people who are just too poor or unable to upgrade hardware capable of upgrading. I knew someone stuck with a 2002 Dell (Pentium 4 256MB RAM). By using SCUMMVM 2.2 "Foxtail" worked perfectly. It worked perfectly on my 2001 Sony Pentium 3 VAIO, as does the Vista or better "Zniw Adventure" (courtesy of SCUMMVM 2.6)! ALL versions of "Foxtail Chapter 3" worked fine in both XP AND Puppy Linux 5.2.5 Lucid mode on that antique courtesy of SCUMMVM 2.2. At that point just about anyone out there could buy and play it. If it ain't broke don't fix it.
And in any case what does this have to do with the engine used for the game? Unity or whatever "Inherit the Earth" used, how does that affect anything involving Steam? They already sell "Inherit the Earth" and Unity games- but by using the engine used for "ITE" it's almost guaranteed anyone not using a Commodore 64 can get the game running, and I'm not 100% sure the C-64 absolutely can't...
Now with the engine switch - the game maker suddenly switches engine and might make the game I've already paid for unplayable.
This would be really bad practice. So please take that into consideration.
Will this engine change apply to the Linux version? The Windows version of SCUMMVM gets that running too.
Not even sure where this engine switch announcement happened but if the author is reading this - reconsider the switch and think of alternatives like AGS before jumping straight to UNITY. Redoing the whole project in Unity might take years.
If a modern version of Unity is used then a LOT of people are going to be out in the cold. The only chance would be if the Linux version uses the same engine (unlikely) so SCUMMVM can still run it- SCUMMVM 2.2+ runs all versions of "Foxtail," even the Steam version offline.
It ain't broke now. Don't fix it.
Plus it's unlikely a Unity game will have the same look the game has now. And it's not just a matter of adding a chapter, now everything has to be redone. More so than with Wintermute since the entire programming style must be changed as well, and that is going to take time.
It's a bad idea. We bought a Wintermute game, not a Unity (phooey) game.
(sorry for my google-translate-english)
Hi there. I hope you started this topic to help, but it's not what you're doing now.
The first - the need to change the programmer - was a forced measure. The war began and Serhiy supported it. He tried to support me, told me to hold on, but also said that this war was necessary and I had to go through it. I do not agree with him. All relations with him were severed on this occasion. I think it's clear now.
Secondly, our former engine (Wintermute) was not a good choice. It was an engine that Serhiy knew, but he didn't allow us to implement all the ideas, and potentially created difficulties in porting the game to other platforms (consoles). It was an archaic engine that had to be constantly updated to run on modern platforms. It took a long time.
So when my relationship with Serhiy was severed, I decided to use a modern, well-scaled and well-ported engine. This is Unity.
Third, why Unity? Because for this engine there is a very high quality tool designed specifically for creating adventure games. PowerQuest. Please read about this tool to understand how cool and useful it is for our project.
http://powerquest.powerhoof.com/getting_started.html
It is this tool that will allow us to preserve all the beauty that has already been realized. And besides, do not spoil the feeling of a good old game. The game will continue to be pixel-perfect, atmospheric and fast. And with the help of Unity, the game can be available on ALL modern platforms - mobile devices, consoles, computers.
I hope I answered the question that worried you.
My decision was forced by the prevailing conditions and this decision is final.
Just saying, you can run quite a few more games with that version.
The 2.6 Daily build got "Zniw Adventure" running on the 2001 Sony XP VAIO. This was remarkable because while "Zniw" is standalone it normally only runs on Vista or higher.
Maybe I'll try my hand at programming and selling a game here and on GOG. It will use the DOS engine Adventure Gaming Toolkit 1.7. It is amazing, and I could use the extra money. AGT is now freeware so anyone can use it for these things. Since it makes DOS games which even run with mobile DOS emulators on a Sylvania Windows CE netbook (really!) that game should run on almost ANYTHING. If not Apple devices well, I don't like Apple.
Still, you have more serious things to worry about. Why the hell did this or the pandemic which killed my mother last December have to happen?! Because of stupid lousy people who should be thrown into a volcano, that's why.
On older hardware only SCUMMVM Windows version (with WINE and SwiftShader 2.1) can run "Foxtail." So I'm not certain what you say will help.
Now, if any one version of the game will run with SCUMMVM, then there is no problem regarding the game- it can still be done. But I am unaware of any Unity game SCUMMVM can run.