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And, have you tried to varify the game files?
i7-5820K
32GB DDR4
GTX 980
I did the verify game files and it passed
At least today its getting to the title page (message about there being lots of alternate solutions) and then goes nonresponsive and has to be forced closed.
There seems to be quite a bit out there about problems between Windows 10 and Steam. Try this: find the Steam app EXE file itself (it's usually in a folder in one of the two Program Files folders in the "C" drive).
Right-click the Steam EXE file. Choose "Properties," then "Compatibility."
You'll see the option to run it with an "earlier" Operating System: XP, 7, 8, etc. Try using those, and see if it runs better. 7 might be the best way to start.
If that fails, try it with the "Foxtail" EXE file as well.
Good luck.
Oh- are you actually running it through the Steam app?
This is important too: in the upper-left corner does it say "Foxtail" or "WME?"
All right, now- both the Steam version and the GOG standalone version run on the 2012 Windows 8 ASUS. It is very formidable, although maybe not as powerful as what you described (it is 8GB RAM and has a 2.4GHz processor).
Since I do not have the Steam app installed on the 2001 Sony VAIO the GOG version is used. It runs as long as an extra "settings.xml" file that makes the game run with Direct3D is dropped into the folder and the three "SwiftShader 2.1" files are there as well. Its specs are 256MB RAM, 800MHz processor, Intel Pentium 3 integrated chip, Windows XP Home Edition Service Pack 3 installed.
If the game runs on THAT ancient device then something else is amiss here.
Firstly, unlike the GOG version with the Steam version you not only need the Steam app but your computer must be online as well. This is probably a stupid question, but is all of that in proper order?
Secondly, the game needs DirectX 9.0 installed, at least if you want to try it that way. This can be tricky- just because you have Windows 10 does NOT mean DirectX 9.0 is installed from the get-go. You should try and find out if indeed it is.
This is a last resort: that extra "settings.xml" file and the three files from "SwiftShader 2.1" got the game running on an antique laptop. I've tested these things with "Foxtail" on the mighty ASUS which runs the game just fine by itself, and they work on it too. If push comes to shove and you want to try this let me know and we can see about you getting these things, I'll e-mail you the works if you wish (do not post your e-mail here!). I've used SwiftShader 2.1 for quite some time with no ill effects, especially since you copy them into the game folder itself.
"SwiftShader 2.1" is actually three files: "d3d8.dll," d3d9.dll," and "SwiftShader.ini" for adjustments. Again, you are NOT replacing anything in your computer's Operating System and these files must be manually copied into the same folder as the game's "EXE" file.
Window is Identified as "FoxTail" though process is listed as "WME lite Runtime foxtailgame edition (32 bit)" in the task manager
DXDIAG for desktop (wish i could just attach the TXT, not sure whats relevant here)
------------------
System Information
------------------
Time of this report: 4/2/2019, 18:04:41
Machine name: DESKTOP-1REMISM
Machine Id: {6274224E-1707-49A8-95EE-DFBAA9D3744E}
Operating System: Windows 10 Home 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7885
BIOS: BIOS Date: 03/20/15 17:47:52 Ver: V1.80 (type: BIOS)
Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
Memory: 32768MB RAM
Available OS Memory: 32664MB RAM
Page File: 7543MB used, 29984MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17763.0001 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Display Tab 3: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: The file xspltspk.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 3: The file Larmkanal.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 4: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 980
Manufacturer: NVIDIA
Chip type: GeForce GTX 980
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_13C0&SUBSYS_31701462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 20384 MB
Dedicated Memory: 4053 MB
Shared Memory: 16331 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Extend
...(too long to post)
------------------
System Information
------------------
Time of this report: 4/2/2019, 18:17:45
Machine name: MSI
Machine Id: {C6E3884D-8CBB-40DA-8C54-B5221F12496A}
Operating System: Windows 10 Home 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434)
Language: English (Regional Setting: English)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: GE72VR 6RF
BIOS: E179BIMS.103 (type: UEFI)
Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Memory: 12288MB RAM
Available OS Memory: 12164MB RAM
Page File: 14120MB used, 2139MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DxDiag Version: 10.00.17763.0001 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 530
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_8086&DEV_191B&SUBSYS_11D71462&REV_06
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 6209 MB
Dedicated Memory: 128 MB
Shared Memory: 6081 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
.
.
.
(blah blah blah)
-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_146211D7&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.8328 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 12/19/2017 12:00:00 AM, 6089152 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Your computer is far more powerful than even the ASUS. Both use Intel chips, integrated in your case too? What you have is a much more powerful version of what I have. As you said, there is no possible way the problem here is a lack of processing speed or RAM, or much of anything else in that regard.
And again, "Foxtail"- with just a bit of help- runs on the old 2001 Sony VAIO. The more recent specs given for the game are actually based on it since it is the oldest and lowest-powered device known to run the game. 256MB RAM (3% what the ASUS has which is 25% of what your computer has), 800MHz processing speed (1/3 what the ASUS has and yours has even more), Intel Pentium 3 integrated chip (anything needs to be said?), Windows XP SP3 Home Edition (ancient), 1024h x 768v 16-Bit display, you get the idea. "Foxtail" was designed to run on older and newer devices and if anything has been improved in this way since it was first released.
This is important: do any other Steam games fail, and do any others work? I've just checked around, and there is quite a bit about problems people are having with their Steam games after "upgrading" to Windows 10.
The little Sony proves Gingertips "Foxtail" runs on underpowered, antique devices. But your computer is better compared to the ASUS, that being the only one that is more or less on the same level as what you have. Its specs and your computer's seem to have a fair amount in common...except the ASUS is Windows 8 and yours is Windows 10.
"Foxtail" by default seems to run with OpenGL, which is why for SwiftShader to work that extra "settings.xml" file is needed- to point the game to Direct3D. Therefore it's a good guess that on your computer OpenGL is being used.
Here is a test you can try right now:
First, type or paste this with any kind of TXT editor, I use Notepad++ but any TXT editor will do:
<?xml version="1.0" encoding="UTF-8"?>
<Settings>
<Rendering>
<RenderingHint>direct3d</RenderingHint>
</Rendering>
</Settings>
If you can, save it directly as an XML file; if not, save it as a TXT file and then change the file extension to XML.
It should be named:
settings.xml
Drop that file right in the same folder as "foxtail.exe;" by default this should be in one of the "Program Files" folders in the "C" Drive- you'll find it in the "Steam\steamapps\common\foxtail" folder (note: I manually installed all of this in the "D" Drive on my computer so it's different in my case).
Once you've done this the game should use DirectX instead of OpenGL. See if that improves anything.
When i tried it again its back to just whitescreen nonresponsive.
For your questions:
Q: integrated in your case too?
A: I assume, Both my PC's are prebuilts and I haven't modded them. (note I never 'upgraded' to windows 10. win10 is the only OS I've ever had on these computers.)
Q: This is important: do any other Steam games fail, and do any others work?
A: no. I have a pretty large library (Skyrim, ES:legends, crossout, Stellaris, Civilization 6, factorio, cities skylines, etc etc etc) and this is the only one i know of that doesn't work at all.
A New Beginning - Final Cut
Age of Empires II: HD Edition
Age of Empires® III: Complete Collection
Age of Mythology: Extended Edition
Age of Wonders III
Antichamber
Assetto Corsa
Audiosurf
BeamNG.drive
Betrayer
Blood Omen 2: Legacy of Kain
Brawlhalla
Breath of Death VII
Brütal Legend
Bus Driver
Company of Heroes 2
Contraption Maker
Cook, Serve, Delicious!
Cthulhu Saves the World
Demigod
Democracy 3
Depth
Deus Ex: Game of the Year Edition
Deus Ex: Human Revolution - Director's Cut
Deus Ex: Invisible War
Deus Ex: The Fall
Don't Starve
Don't Starve Together Beta
DOOM II: Hell on Earth
Dungeon of the Endless
Dungeon Siege III
Dust: An Elysian Tail
Eldritch
Electronic Super Joy
Endless Legend
Endless Space
Euro Truck Simulator
Euro Truck Simulator 2
Evolve
Fallen Enchantress
Fallout: New Vegas
Fate of the World
Final DOOM
Galactic Civilizations® I: Ultimate Edition
Galactic Civilizations® II: Ultimate Edition
Galactic Civilizations® III
Garry's Mod
Goat Simulator
Gomo
GRID 2
Haunted House
Hitman: Absolution
Hitman: Sniper Challenge
Home
Indiana Jones and the Fate of Atlantis
Inherit the Earth: Quest for the Orb
Interplanetary
L.A. Noire
Lara Croft and the Guardian of Light
Legacy of Kain: Defiance
Legacy of Kain: Soul Reaver
Legacy of Kain: Soul Reaver 2
Lifeless Planet
Little Racers STREET
Magrunner: Dark Pulse
Master Levels for DOOM II
Max: The Curse of Brotherhood
Middle-earth: Shadow of Mordor
Minecraft
MURDERED: SOUL SUSPECT™
Neverending Nightmares
Orbital Gear
Papers, Please
PAYDAY 2
Plague Inc: Evolved
Planetary Annihilation
Portal
POSTAL 2
Psychonauts
Rabbit Hole 3D: Steam Edition
Rise of Nations: Extended Edition
RollerCoaster Tycoon 3
Sanctum 2
Scania Truck Driving Simulator
Shadow Warrior
Shadow Warrior Classic Redux
Shadowrun: Dragonfall - Director's Cut
Sherlock Holmes and The Hound of The Baskervilles
Sherlock Holmes: The Awakened - Remastered
Sid Meier's Civilization III: Complete
Sid Meier's Civilization V
Sid Meier's Civilization: Beyond Earth
Sins of a Solar Empire®: Rebellion
Sniper Elite
Sniper Elite 3
Sniper Elite V2
Sonic & All-Stars Racing Transformed
Sonic Adventure DX
Sonic Adventure™ 2
Sonic and SEGA All Stars Racing
Sonic CD
Sonic Generations
SONIC THE HEDGEHOG 4 Episode I
SONIC THE HEDGEHOG 4 Episode II
Spec Ops: The Line
Spore
Spore: Creepy & Cute Parts Pack
Spore: Galactic Adventures
Star Wars - Battlefront II
Subnautica
Sunrider: Mask of Arcadius
Supreme Commander
Supreme Commander 2
Supreme Commander: Forged Alliance
Tabletop Simulator
Terrorhedron
The Bureau: XCOM Declassified
The Darkness II
The Elder Scrolls III: Morrowind
The Elder Scrolls IV: Oblivion
The Elder Scrolls Online
The Elder Scrolls V: Skyrim
The Last Remnant
The Last Tinker: City of Colors
The Political Machine 2012
The Stanley Parable
The Stanley Parable Demo
The Talos Principle
The Ultimate DOOM
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher Adventure Game
The Witcher: Enhanced Edition
Tropico 4
Trucks & Trailers
Turbo Dismount
Unreal Gold
Unreal II: The Awakening
Unreal Tournament 2004
Unreal Tournament 3: Black Edition
Unreal Tournament: Game of the Year Edition
Unturned
Vampire: The Masquerade - Bloodlines
Vampires: Guide Them to Safety!
Vertiginous Golf
Viscera Cleanup Detail: Shadow Warrior
Warframe
White Noise Online
X Rebirth
X: Beyond the Frontier
X2: The Threat
X3: Albion Prelude
X3: Reunion
X3: Terran Conflict
X-Tension
Yet Another Zombie Defense
Ziggurat
If you know exactly where the things you are supposed to click are try that- see if it works but you just cannot see it.
If you can send me your e-mail by private mail I'll send you those SwiftShader files. It's worth a try.
Luckily .DLL and .INI files can be sent by e-mail, so that won't be a problem. I just tried sending the zipped files to myself and it worked.
Again, you merely drop those three files in the same folder as the "foxtail.exe" file. This does NOT in any way affect your computer's Operating System.
So I just now opened a "cloud storage" account and stored the ZIP file there. The link to download it has just been sent, good luck!
You weren't joking about having an extensive collection. They all work except for this game? I'm wondering, do any of the others require an Internet connection?
Please let me know if it works. Thanks.
This is very important: being unfamilar with storing and uploading things with those "cloud based" services, I uploaded the wrong "SwiftShader.ini" file.
The one that was uploaded was an older test file designed to cause a malfunction; this was to verify if the game needed SSE and/or SSE2 instructions to work (at that time "Foxtail" did not work on the Sony and I was trying to figure out why). The problem occurs when "EnableSSE" (if present) and "EnableSSE2" are set to "0" instead of "1"; if set to "0" the game absolutely will fail with the "settings.xml" file and SwiftShader.
This is why a "SSE2 Error" message would occur with SwiftShader 3.0- because SSE2 absolutely must be enabled with the "INI" file. If the SwiftShader 3.0 version works you'll know for certain because not only should the game work, but the "SwiftShader" logo will be there- the logo does not appear with SwiftShader 2.1.
All files have been replaced and double-checked. They have all been used with the Steam version of "Foxtail" on the ASUS: Windows 8, 8GB RAM, 2.40GHz processor, Intel Pentium Dual-Core processor, DirectX 11 installed.
This is how it works:
1) The extra "settings.xml" file directs the game to use Direct3D instead of OpenGL.
2) The game looks for the usual files, but is intercepted by SwiftShader. SwiftShader is a "software-based rendering solution." For example, the Sony is unable to handle the rendering part by itself, but with SwiftShader handling that part it can run the game.
If "Foxtail" fails to run on your more-powerful-than-the-ASUS-itself computer with ONLY the "settings.xml" file (so the game uses your DirectX) OR without anything (so likely your computer's OpenGL is being used) OR with SwiftShader as well (so SwiftShader's rendering abilities are used- which work on both 2001 Sony and 2012 ASUS; in the latter's case with both standalone GOG version AND the online Steam version- all verified twice over) then it is a mystery as to why it doesn't work- the only thing I can recommend is purchasing and trying the GOG version. If that works it's a problem with the Steam app; if not there is something about your computer that just isn't playing nice with the game. I cannot send you my GOG version as that is piracy and I like Gingertips.
You can also look this over:
https://support.steampowered.com/kb_article.php?ref=9828-SFLZ-9289