Black Mirror

Black Mirror

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Nenishio Nov 29, 2017 @ 12:56pm
Camera and loading times
There is some toxic trololol symbiosis going on with how the camera viewpoint is placed and loading times between rooms.

Sometimes you only see a passage really close to the area you enter it...and when you do...you'll receive deserved downtime punishment for your inability to navigate with surgical patience :)

Seems like the camera could be tweaked a little more ;)
Last edited by Nenishio; Nov 29, 2017 @ 12:57pm
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Showing 1-8 of 8 comments
Hunkulees Nov 29, 2017 @ 1:22pm 
The camera is about as awful as they could have made it. It's literally like this entire game is being watched by someone sitting stationary in a far corner about 30 feet away. Like the cameraman has social anxiety disorder and a stiff neck.

At first I thought maybe it was a design choice but now i'm not so sure. a lot of other things about this game feel rough around the edges. The erratic framerate, the lack of proper video options, the weird unfinished textures (apparently their fingernails are covered in skin and everything is covered in baby oil), the fact that the entire d-pad is mapped as an exit button, the awkward stiff animation, the fact that Vsync will not work, etc...

This game was rushed
Last edited by Hunkulees; Nov 29, 2017 @ 1:25pm
Nenishio Nov 30, 2017 @ 6:16am 
Originally posted by myrothe:
The camera is about as awful as they could have made it. It's literally like this entire game is being watched by someone sitting stationary in a far corner about 30 feet away. Like the cameraman has social anxiety disorder and a stiff neck.

lol, this is true.
There is some massive lack of orientation, because often, the viewrange ends right in front of your character, its like you must not see what's coming in path direction.
Darkvann Nov 30, 2017 @ 10:17am 
Loading times, OMG, please.......fix it.
Hunkulees Nov 30, 2017 @ 12:45pm 
Originally posted by Nenishio:
Originally posted by myrothe:
The camera is about as awful as they could have made it. It's literally like this entire game is being watched by someone sitting stationary in a far corner about 30 feet away. Like the cameraman has social anxiety disorder and a stiff neck.

lol, this is true.
There is some massive lack of orientation, because often, the viewrange ends right in front of your character, its like you must not see what's coming in path direction.
I love having my view blocked by a houseplant or dresser as well. I just want to say "come here shy little camera, it's all right. No one is going to hurt you, ittl be okay. There there"
Hunkulees Nov 30, 2017 @ 12:47pm 
Originally posted by Darkvann:
Loading times, OMG, please.......fix it.
It literally takes longer to walk through an open doorway in this game than it takes me in real life to dig through my pockets for my housekeys, realize they are in the other pocket, dig through again, and unlock the front door while also juggling groceries
Sir Samson Nov 30, 2017 @ 12:57pm 
this type of game is exactly what I was waiting to see since clive barkers undying, so many like it but lacking great art design and atmosphere like this looks to have, but it needed a free camera or a first person view to make it a top seller, this resident evil type fixed thing is soooooo pre milenial I don't know who should be fired but they should just go home and boot playstation 1.
Hunkulees Nov 30, 2017 @ 1:34pm 
I agree. Not feeling the Resident Evil 90's camera and clunky movement controls. Not really enjoying the horrible performance drops/spikes either but if the camera was first person it would help to make up for it.

I also agree that the setting and vibe are great. It's only the execution that sucks. Nothing that can't be fixed with patches but the question is will it? Judging from the rushed feeling, and the fact that the developers have been utterly silent on here since launch I am not getting my hopes up. I am right at the verge of not being able to refund, so I am thinking at this point I probably will, and come back later to see if it ever gets fixed
Last edited by Hunkulees; Nov 30, 2017 @ 1:37pm
Nenishio Dec 1, 2017 @ 10:05am 
Originally posted by myrothe:
I love having my view blocked by a houseplant or dresser as well. I just want to say "come here shy little camera, it's all right. No one is going to hurt you, ittl be okay. There there"

;D My point was more like an addition to yours, but i was talking about blocking the path direction view by the end of viewrange itself, especially in smaller places.
I don't like that you lose overview a lot because you simply cannot see in walk direction due to the camera placement. All in all, exploring a new area just feels uncomfortable to me most of the time.
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