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BUT.................. If you can make a mod that does any of the following, you will have the interest of a LOT of people.
Create an Infinite / Endless mode
This has been a VERY popular request on the forums, and many of us are baffled as to why they didn't put it in the game, but it's clear now that they are totally done with development.
* Modify, or duplicate, the 3 survival modes with the following features or something similar
* Remove the ship damage meter so ship can take unlimited damage. Make sure to _keep_ the feature of the ship deck taking hits and incurring damage. It's just the meter that ends the round that people want gone.
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* Add one or more difficulty slider bars that would allow the player to adjust the density of the enemy craft. This would allow a player to push their own limits and maximize enjoyment. E.g., instead of 3 craft per minute coming in, the player could set it to 4 or 5. Also, ideally there would be a bar for each attack type (air, sur, sub, etc.)
* Add a play speed slider bar so people adjust the game speed to their ability level. Currently the only speed changer is the x2 button that you have to hold down.
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* Some sort of custom mission builder. For example, there have been a number of requests for cargo only missions. That would be great. I would love to be swamped in cargo flights for a change.
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* Allow more flexibility of craft to attack craft types that they currently cannot. I don't recall the exact details of the requests that have been made here, but maybe someone else will chime in.
* Allow broader mixing of attack craft types for multi craft missions, e.g., allow both F-18 types go out together to hit the same ship, and other types too. Currently, some think it's too restrictive.
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I do have a question though, and that is about security of these files. How can the user be sure that they are safe to use?
I'll go through each of those features and see what I can change because I'm just a novice when it comes to modding. I won't be able to make any graphical modifications.
As for security. There's only one file and it overwrites the existing sharedassets3.assets file. It's exactly the same size as the original file. I've provided a readme explaining how to use it.
I've always been interested in coding and moding, etc, but something always gets in the way and distracts me.
It's beyond me why anyone would want an endless mode, but I think I should be able to at least allow the carrier to sustain more damage. This mod itself does a good job in protecting the carrier. I managed to go a few hours on Admiral before getting bored.
Basically, it's just a more relaxed gameplay where you can play super casual and it just doesn't matter. You can alternate between serious and casual in the same game, you can deliberately screw around and experiment, you can get up to make a snack and leave it running. It's just an "easy going no stress" mode.
I like to have both options in games like this, the standard modes for when I want to play serious, and endless for when I just want to fool around and don't care.
But if you can't remove the function that ends the round via ship damage, then it would certainly have the same effect to increase the damage cap 1000 fold.
I think I might take a peek at that file myself and tinker a bit. Does it have to be the exact same size? Do you use a utility to adjust the size with junk data, or do you track the difference by hand?
That way anyone who stumbles on this game in the distant future can easily find your work rather than sorting through the forums (finding info like this on the forums can be like finding a needle in a haystack).
I'll try to make a tutorial based on what I know, but it's likely that the tutorial will be lost with the mod.
I'm trying to find time to create a tutorial so people can make their own modifications. Other personal projects are making that difficult.
What I'm currently trying do is make it so that the cargo planes repair the carrier a bit with each drop. It may be possible to mix more planes into one attack group but I haven't explored that feature yet. I recently added the ability to equip aircraft while on elevators. With those features, I should be able return other settings to normal. I'd like to eventually make it into a mod that offers a challenge which isn't based on flaws and limitations like the one you mentioned.
This game has potential to be something so much more.
The game should theoretically let you last forever with perfect play, but no human is capable of perfect play forever. Too many times the one type restriction means it's impossible if you roll up a ridiculous comp.
The worst I've seen:
- 3 carriers, 1 destroyer, 1 battleship all within half a minute
- 4 two-hit amphibious landing targets right in a row, when I only had 2 Ospreys total
Let the player mix plane types. Balance it out by requiring the 3rd plane to use an extra order slot, so it's a little more beneficial to use all one plane type, but you can use multiple if you have the slots. Then mix up the threat comp a little so you're not getting ridiculous impossible to cover stuff like half a dozen ships or amphibious targets all at once.