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1. I was thinking about stacking for some time. I don't like Civilization4 (and previous editions) where u could stack half of your army in one city.. So, idea of managing limits of troops in base is very reasonable. It puts more strategy into the game and would show how difficult US Army life was in Afghanistan.
2a. Building bases also could use some changes. Sometimes I just build FOB to protect my Buffalo with mortars or to emergency resupply my distant units.
2b. Starting supplies reduced to 2 units are also a good idea. Also building another artillery pit should be empty (if I had a distant FOB and needed fast resupply I just built another artillery extension instead of supplying it with ammo truck).
3. I'm not so sure, because you can stack a truck with another ammo delivery. But mabye others have more interesting opinion about that.
I'm very interested what others/dev have to say about these ideas.
I did not like the stack of doom.
Yeah, this is my main complaint with it. Sometimes I'm low on fuel and build a FOB so I can regen it. I actually kind of like the idea of not letting bases regen fuel unless they have a fuel tank expansion, which of course would have to be resupplied. But this would require even more special supply coding.
There are some FOBs that I never actually resupply. I tend to save the supplies and ammo for emergencies. There just aren't enough emergencies sometimes.
I don't know if I understand what you mean here. And maybe my original was not described as well as I could have.
Right now I can have effectively unlimited supply/ammo in any base. I spend my excess PP to buy trucks 10 at a time. Load them all up with supply and park a few of them in every FOB. Then I wait until I use the last resource and ungarrison the truck and fill the FOB back up.
The only thing I lose is the number of turns the truck sits in base. (Now if the FOB has a capacity limit, it would be harder to do this.)
But my main issue is the number of turns the truck just sits idle which encourages me to buy more trucks. If the base was allowed to accept a delivery that would overflow, it would free up the truck for other missions. It would increase the number of turns the FOB can operate without supply a bit, but it wouldn't affect the total number of deliveries over the course of the game.
Say I build a FOB on turn 5 in the middle of 3 caves. It shoots it's mortar every turn for 40 turns. I will need 8 deliveries to make sure the ammo is supplied. I could just buy 8 trucks and park them in the FOB dumping off the ammo as needed. I'd much rather have a truck just come back once every 5 turns to deliver the ammo.
Unfortunately, I usually don't shoot my mortar every turn and end up with the ammo resupply coming when I still have 1 or 2 shots left. So I can resupply up to 5 and waste the excess, or I can just have the truck sit there until I finally shoot the last shot.
Me too. I really like the game. I wish more people talked about it. I tend to post really long boring things though. So my posts probably get ignored hah.
I often end with dozens Huskies, Buffalo and Supply Trucks at my HQ or at my "hot" FOB with numerous infantry, MRAPS and Apaches.
Not at all.. My English is not as good as I would like. But now I can see your point of view in a bigger picture. I agree with all points you said here. I would only strongly recommend that such overflow could be allowed when you have 1 (or 2) units of supplies/ammo in FOB. To avoid any overflow exploit.
I also hate situations when my artillery have one ammo left and have to decide when fill it with ammo. So, when I finnaly use my idle ammo truck (which was unused for more than few turns) to supply it and then on next turn I am forced to fire at enemy... Could have I waited that one more turn longer?! I have to live with feeling that I lost that one ammo.. ;)
Heh, the forum seems a bit more silent now than after the premier.
And no, your post are not boring, just very detailed. I very like to read such professional, practical input like yours.
1. Defintely need a unit linit in FOBs , already on the list
2. Valid point and agree, should make 'building abase' more substantial
3. We are looking to implement a storage extension that can be built at the FOB's , so player can have ammo/fuel/ration dumps.
Firstly, getting convoy system out the way, coming very soon ....