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I find it hillarious that i can exchange 50V worth of items for a single Bib&Bob or i can buy it from the vendor 2 steps away for less than 1/5th that price.
http://www.gamersheroes.com/game-guides/yonder-cloud-catcher-chronicles-find-materials/
Still, I kinda hope that one of the devs would take note of this topic and reply, I do think the cost of crafting compared to just purchasing needs some serious looking at.
It'd be nice if we could craft mortar, oil, and water. Common ingredients that we need a lot of.
But the real problem is all these accumulated quests to build stone bridges and empty farms, taunting me to do something about it.
I still can't think in a good suggestion to solve this issue without making the game too easy, what will result on people complaining about it.
Pehaps some traveling merchant that spawn at the farms? Or hire custom merchants of each guild to stay on specific farms? Bigger inventory? Later flying vechile/mount?
EDIT:
Pehaps taking some fat out of the recipes? There are a lot of items that get reused for each step to make a new item. Just look at the requirements for the stone bridges, for example. XD
We've taken note and prepared some balance changes already that'll roll out in the next beta branch (90% sure they'll be in that one at least). It'll be great to get your feedback when that comes out - keep an eye out for it :)
Overall it's my only hang up with the game, I wanted to get some farms up and running to check out that aspect of the game but was constantly running short or didn't have the resources to fix a bridge to shorten a trip back to the farm and found myself doing circuits of the merchants to get them and got bored.
I've enjoyed the rest of the game which is probably why this stuck out to me, not because it's in any way, shape or form a bad game.