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- I am addressing this :) and updates here will likely be rolled out on the weekend or early next week!
Planting plots available earlier.
- Makes sense. I think this is something I can balance in.
Tree plots
- I think they drop needs to be upped on these. One of the intresting ones I did was basically make a tree farm :D And the long-haul production value on a heap of tress was an interesting way to play this.
Upgrading or modifying the fences
- Fair call
- Home and marraige we high on our review list for additional content
But I am back now... <3
I'd really, really like to get a menu where I can get an overview of the areas, like how many treeplots are still empty, how many cats I got etc, because it gets really hard keeping track of all the things you have already done in an area.
It would be nice to have a personal storage chest in the villages or to have at least a quick way to the farms.
Also I got stuck for about 1-2 minutes behind this observatorium building near the village in the forest. I jumped down from the mountain and landed behind the building between two stones which didn't look as if they would make me stuck. I had to jump around for quite some time to get out of there since my jumps got blocked from the building.
All other things considered it is so far a really great game and I'm enjoying it quite a bit.
Would you mind so much to post the getting stuck one in the bug forum! We're trying to stamp out collision issues as they are found and that'd help a heap! Getting stuck sucks :( Sorry about that.
Are you using the storage chests on the farms? And just finding your prefernece is to have them in the village? Or did you not know about the farm storage ones?
I have an arm up my sleeve.... dunno what you are talking about ;)
Sorry... as you can tell I'm the one who wrote a lot of the terrible puns.
Well I just had the feeling that always when I needed a specific ressource that I had to walk a long way to a farm. Since the quests are mostly in the villagey I always was looking for a chest when I was in a city. But yea that may just be me being lazy since there are farms all over the place and when I'm done with the quests I won't need the chests in the villages anyway...
I'll mull this around in my head a bit more!
What about underwater exploring? Would be cool to explore the ocean for resources or special caves, questing, etc...
Multiplay with friends would also be cool!
OMG me too!!! Hahha :D Puns are the best :)
Possible additions that may benefit the game:
-A mount system, wherein we can saddle some of the animals we adopt and utlize their faster run speeds for faster transport.
-Being able to fix up those broken houses scattered around is a great idea, and while I've seen some people like the fact that there are no house interiors, perhaps it could benefit the region to repair some of these abandoned hovels.
-Perhaps some notification of the rewards gained from quests. Not being able to garden until you reach Mastery of the Carpenter's Guild sort of makes sense, and doesn't bother me, but knowing that was what I needed to do in order to plant crops on my land would have been helpful.
-Make it so that a new quest doesn't automatically set itself to active. Talking to folks and then having to reset my compass back to what I was originally trying to do is a little annoying.
-As mentioned, larger stocks of Mortar or a Mortar recipe. That goes for Glue, too. I'm always trecking back to the carpenter's merchant to buy every single unit of glue.
-The ability to craft larger backpacks, perhaps as a perk of Mastering the Tailor's Guild
....I'll possibly think of more but for now that's what's at the front of my mind.
I wish I had...
Umm wait... YES. YES I DID. I am a total genius!
*walks off and whistles*
Quick longterm thoughts we have:
- Rare potions you can craft for teleport
-- I am loath for quick teleport because I dont ever want Yonder to be a map game. I feel if teleport becomes too easy people just zoom around the world and miss the world of yonder.
-Farms and more engagement with farms we've discussed and are considering
-- this includes daily quests or such to an inbox of some sort that you can engage with more
-Homes and LOTS of content to build homes
-- cos homes are cool.
-- these would likely be placed near farms for a few reasons and wouldn't be build anywhere (build anywhere would wreck havok on our terrain)
These are some major points we've been talking about.... I know mounts would be amazing, but we'd need to look into it further. Each animal being a different size means it'd be quite a lot of work to do mounts for all animals... so we are thinking on this.