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if i wanted to play farming simulations, there are tons of those by now.
The video does a better job of showing what the game has that's not just farm sim. You can even jump off cliff like in Yonder and it's a nice big map.
I wouldn't buy it at that price either but I think it's worth keeping an eye on for when it's cheaper. I saw the video on Yt first as a recommended and got excited before seeing the price but I figured it was still worth sharing for those who can afford more or don't mind waiting.
Yonder has magical elements but isn't out right in your face potions and wands. One of the reasons for roots of pacha as a recommendation is it has some nature magical elements but not out right fantasy style magic. So that wasn't just a farming game rec either.
Dinkum is similar to Yonder in the exploration aspect, the freedom to decide what you do next but it has only a story at the beginning, Dinkum is in early access but i rather doubt there will ever be a story to follow or prescribed mystery to solve. it's a game different than Yonder, the freedom & exploration is what makes it similar.
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in general
there are no games like Yonder, if there were, i would be playing them
i posted on page 5
we can at best come only near so far
atm, there are a lot of settlement builders & puzzle games & farming games out there
most of them are non-violent, but still, little to no exploration possible or if so, then there's no mystery cause there's usually no story aka adventure
many of the games, which would come a bit closer to Yonder are filled with lots of the usual stuff & current preferences like romance & multiplayer but have not the charm, freedom or atmosphere of Yonder.
i posted on page 5
we can at best come only near so far
atm, there are a lot of settlement builders & puzzle games & farming games out there
all of them are non-violent, but still, little to no exploration possible or if so, then there's no mystery cause there's usually no story aka adventure
many of the games, which would come a bit closer to Yonder are filled with lots of the usual stuff & current preferences like romance & multiplayer but have not the charm, freedom or atmosphere of Yonder. [/quote]
A good list though I personally could do without gibberish. If it's going to be text to read I'd rather just have text. But that point doesn't seem a big deal either way. Sometimes games let you turn it off.
That's what I mean they want a nonviolent rpg type game so I recommend Yonder first. If you want to farm and no puzzles too that would be a lot harder.
The last game did seem to fit most of those point aside from it does have health and fighting but it does have a way to avoid fighting so it's sort of half and half on that one. I understand it's too expensive for most ATM though, including me. It's a big map and looks to have lots of quests and side quests. It's got a story but aside from rebuilding the town it's not clear yet since it's not released yet.
I can stick to posting games I've actually played from now on bu it looked really good .
Obviously they'll never be a perfect match.
the difference is the gameplay
a RPG has rather a loose story if any, leans more into crafting, management & most RPGs have combat, most adventures have none
the backbone of an adventure is the story told, most adventures are Point&Click adventures, where you progress in the story by solving maybe a puzzle, talking to someone, finding some clue. adventures have classically no quests while RPGs have them & use them to level up. there is no level up in adventures.
Yonder mixes some of the RPG gameplay into its adventure basis, you craft alot, you farm a little but in both cases it doesn't level your skill up but furthers you in the story.
i think the nearest game to Yonder, which i played in recent years was Alba: a wildlife adventure. it has a story, it has also a past, the present story begins based on the past, same as it is in Yonder. there are things to do, which further the story. but in both games the free roaming, exploration is what i like most about those games. & that's also why i play Dinkum, because of the freedom to roam around in an open world, but Dinkum has no story told, the story is developed by the player, that's the main difference. & Dinkum has more RPG content, including leveling up & even some combat. Dinkum is open ended, RPGs tend to be open ended, adventures have an end, you can replay them, but it's always the same story.
so you see it's not about avoiding fighting, it's a different gameplay if there is combat included as gameplay content, because in nearly all adventures combat is not part of the gameplay. the main weight in an adventure lies in the story told, the main weight in a RPG lies in progress by leveling up & becoming stronger so options to take upon stronger opponents become possible, it's a totally different gameplay balance & RPGs do it at the expense of the story's quality. RPG devs care more about interesting manifold questing, leveling up & good looking gear, while adventure devs care more about the way how the story unfolds & if the player remains engulfed in the story's atmosphere. oc many games are trying to mix both, but most games in that genre spectrum tend towards RPGs while Point&Click adventures lack usualy the open world.
a very long time ago i played a game that i would count as comparable to Yonder, though darker & more adult in tone. it was the third sequel of the Gabriel Knight series. it was a town where you could walk around, your main objective was to further the story, there was no leveling up, there was no actual combat though some dangerous situations belonged to the story told. but the story was absolutely fascinating & the main gameplay.
I think this is a close one having played the demo. It comes out end of Sept but they left the demo up so you can play that and get a feel. It's got peaceful mode, if you don't want to fight things. I played it with fighting on but turned down enemy health and turned mine up. You do need to drink water but you can turn down how much you need to use so it's not a pain to explore. There are a lot of customization options to help make it a more laid back experience. You can also turn off fall damage so you can jump off cliffs and not worry about getting hurt to more easily move around.
It's maybe not as cute as this but it's very pretty. It's a desert but at night you see the glowing ghost outlines of the dead plants of the past and can even get things from some of them. You replant the oasis and eventually revive the world. It may be a bit of a mix of this and grow since you're replanting more than clearing things away but there's some clearing away of stuff. Chests of things to find.
Oh and you can get pets of a sort. In the demo there's a cute sort flying squirrel imp you can befriend and take back to the oasis.
You can teraform a wee bit by digging channels for the water to go through. And in the full release there will be more ways to help regrow things so that regrowing the forests and such wont be a chore trying to just dig channels there.
There are npcs to interact with and secrets to find.
Obviously not an exact match but I think it's definitely in a similar nitch. And thought some might want to try it now while the demo is up. Don't know if they'll take it down on full release.
I've got to admit that I've had a lot of fun exploring the world and decorating my home(s), but I've also been frustrated quite a lot with the uncozy parts.
I played the Wildmender demo a while ago before there was a Peaceful mode (hmm, might have to check it out again now), and even then I'd say it was overall more cozy and less frustrating than Palia.
i was originally excited for Palia, it sounded so great, but then i've seen some gameplay videos, the UI looks horrible, the movements are horrible, i'll wait till it maybe reaches one day a better status or maybe never.
but maybe there is a new game in the making, the dev likes exploring in games, liked very much the Haven Park game & likes flying in games. below a link to the YT video by the dev talking about his idea.
https://store.steampowered.com/app/2300340/Night_Stones/
https://youtu.be/WnnaI_OXeEA?si=iMMa2zfQFJ_6wvR_
I understand if deserted world isn't your thing but yeah it changes, but takes time. The point is for you to change the it. You even grow back the grass.
https://steamuserimages-a.akamaihd.net/ugc/2134201509321463236/20DE01B59C518DA493D3A38EA51BBB87E64DA5BA/
https://steamuserimages-a.akamaihd.net/ugc/2125195086901145290/C913B32AFED966CD5DF1331FEC3D8497563315C1/
I'll keep an eye on night stones, looks interesting.