Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The camera is kind of shaky when i talk to another character, that was really bad for me...
I tend to have problems with this if the camera is placed to close to the character, and noticed that if i have the camera close to the ground (so it's pointing upwards) it moves in close to the character and if I move around with the camera in that position, the nausia hits like a truck.
If I put the camera to it's highest point (which moves it slightly further away from the character) that combined with the FoV helps alot (doesn't get rid of it entierly but it makes it managable with breaks every 15/20 mins or so)
Maybe having an option to move the camera slightly further away could help. With the current position being the min and the max being +1/3 of what it currently is?