Yonder: The Cloud Catcher Chronicles

Yonder: The Cloud Catcher Chronicles

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Embyr Jul 18, 2017 @ 8:51am
Suggestions for motion sickness?
Playing on a PC with a keyboard and mouse. Tried messing with the sensitivity and the camera controls, but still having a difficult time not feeling dizzy after 5-10 minutes of gameplay. Any suggestions for setting changes that could help?
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Showing 1-8 of 8 comments
vampy3k Jul 18, 2017 @ 9:08am 
Try pulling your Field of View all the way back. That helps sometimes.
ositodefelpa Jul 18, 2017 @ 9:14am 
There's an option to use 'raw' mouse instead of 'smoothed'. That may well help you.
Sparkster_01 Jul 18, 2017 @ 9:17am 
Uncapped frames per second cause me motion sickness, try putting v-sync on if you haven't already.
Porkbone Jul 18, 2017 @ 6:35pm 
I had this issue until I changed it from smoothed to raw.
Gwentara Aug 20, 2017 @ 3:11pm 
I also got motion sickness after playing just a few minutes. I tried a few different settings, but I could find a good one yet. I think I'll give it another try tomorrow.
The camera is kind of shaky when i talk to another character, that was really bad for me...
CV_PS  [developer] Aug 20, 2017 @ 6:55pm 
Keeping an eye on this thread as I'd love to hear more about what is happening for everyone and see if we're able to help solve this for people.
Ryukai Aug 21, 2017 @ 1:36pm 
Being able to change the FoV is amazing (I wish more games would have this option as standard), But too much causes the Fish-eye lense effect, (which itself can cause motion sickness) so don't put the FoV straight to max, make small increments then test it by moving around untill you get to one thats OK for you.

I tend to have problems with this if the camera is placed to close to the character, and noticed that if i have the camera close to the ground (so it's pointing upwards) it moves in close to the character and if I move around with the camera in that position, the nausia hits like a truck.

If I put the camera to it's highest point (which moves it slightly further away from the character) that combined with the FoV helps alot (doesn't get rid of it entierly but it makes it managable with breaks every 15/20 mins or so)

Maybe having an option to move the camera slightly further away could help. With the current position being the min and the max being +1/3 of what it currently is?
Cinpurella Aug 27, 2017 @ 9:57pm 
I was having the same issue when I first started playing it, I couldn't even play it for ten minutes without feeling dizzy and sick. I found turning the bloom off entirely, having the FoV at max distance, changing from smooth to raw and turning the camera follow way down helped a lot. Not being able to have the camera follow is inconvenient but at least it's made the game playable for me.
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Showing 1-8 of 8 comments
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Date Posted: Jul 18, 2017 @ 8:51am
Posts: 8