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Have you tried altering the FOV in the VISUALS setting? Also there's options in controls for Camera Sensitivity, Automatic Camera Follow, and Camera Mode (Smoothed or Raw Input).
I can see how the further away camera would cause issues in interiour spaces, but couldn't the camera just switch back to the normal camera in those instances? I wish the game wasn't made with Unity, so modding would be much easier, I doubt we (my husband is a programmer who works with Unity every day) could recompile the whole thing and get it running again but it'd surely be worth it for me.
This is btw the very first 3rd person game that gives me such awful dizziness after such a short playing time. I'm used to it from first person games (Slime Rancher and Portal 1 are unplayable to me, ten minutes of those will make me puke), but never had anything like this with a 3rd person game.
Well, if I end up not being able to play the game due to the motion sickness, I'll still keep it and won't ask for a refund as I really love the idea of an exploration game that has no fighting at all and want to support that. :)