Yonder: The Cloud Catcher Chronicles

Yonder: The Cloud Catcher Chronicles

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Elvoc Jul 19, 2017 @ 9:01pm
Backpack size
do all the backpack hold the same amount of items? I can craft a few different ones but I am assuming they are for looks only?
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Showing 1-15 of 17 comments
CV_PS  [developer] Jul 19, 2017 @ 9:06pm 
All have same size carry capacity, but you can store extras in the chest at your farm!
Elvoc Jul 19, 2017 @ 9:31pm 
yup saw that thank you...
phoenixree Jul 19, 2017 @ 10:45pm 
Alright...:steamsad: Maybe I'm just too lazy to return to farms all the time. Plus I can't decide what might be useful.
Passenger 57 Jul 20, 2017 @ 12:37am 
It's so hard to run past a flower without picking it!
Danzorg Jul 20, 2017 @ 12:44am 
The backpack is very small. I would like Backpacks have different slots.
(Google translate)
Рюкзак очень маленький и хотелось бы,что бы каждый рюкзак имел разное количество ячеек,в которых можно переносить вещи.
I agree more space in backpack and chest please!
L8Shift@The9Bells Jul 20, 2017 @ 3:02am 
I think clothing and backpacks should have stats, or abilities attached to them. You could obviously have backpacks of varying size but also clothing that boosts the harvesting of certain resources etc.
CV_PS  [developer] Jul 20, 2017 @ 3:19am 
We're talking about a few options to address this.
I understand why backpack space is important, as you want to be prepared for what ever comes your way.
Fancore Jul 20, 2017 @ 4:02am 
to be honest, the backpack is big enough!
and the storage in the farm has unlimited space from what i can tell.

long story short. most of the time you store the items you won't sell/use right away.
like ore's, costumes, dyes, building materials.

after learning that my backpack had limited space i ended up storing a majority of my items in the storage.
sure it seems inconvenient to have to run back to your farm.
but once you unlock more farms the chests act like a piggybank that u can access from every farm.
somebody Jul 20, 2017 @ 5:23am 
Suggestions to devs:

1. Make all useless cosmetic items (like clothing) to go into a separate tab instead of backpack.
2. Make backpacks themselves have a value beyond cosmetic look by differentiating them by item count they can store. Alternatively (and preferably) make backpacks have unlimited space and remove the storage chests at farms.
3. Replace the bartering trading system with currency based ones - this way player will not be forced to carry large amounts of whatever items just to balance a bartering trade.
Last edited by somebody; Jul 20, 2017 @ 5:27am
Originally posted by somebody:
Suggestions to devs:

1. Make all useless cosmetic items (like clothing) to go into a separate tab instead of backpack.
2. Make backpacks themselves have a value beyond cosmetic look by differentiating them by item count they can store. Alternatively (and preferably) make backpacks have unlimited space and remove the storage chests at farms.

Being able to craft larger backpacks could be a perk of mastering the Tailor's Guild.

I'd like to keep the chest and the backpack separate, personally. Being able to keep a lot of things with you is good, but dumping the excess is also a good thing -- I don't need to be carting around several Small Animal Pens
Last edited by OrganizationOatmeal; Jul 20, 2017 @ 5:29am
nasedo73 Jul 20, 2017 @ 5:48am 
Originally posted by somebody:
Suggestions to devs:

3. Replace the bartering trading system with currency based ones - this way player will not be forced to carry large amounts of whatever items just to balance a bartering trade.

Not agree. There's so many games using currency systems. If devs will change, it will lead to easy exploits like fodder -> string -> money. Having money will make game less interesting, as for money player could buy everything.
On the top of this - there is currency system already - Old Kingdom Coins.
L8Shift@The9Bells Jul 20, 2017 @ 5:55am 
I actually really like the battering system, most games have a currency system which ends up being completely redundant. So having your items work as both a form of currency and crafting materials stops this from being the case as everything will have a use.
Elvoc Jul 20, 2017 @ 5:56am 
I agree currency is not the solution to things in this game other than the coins already in game. But I would like to see the ability to either craft more chests or larger backpacks..
CV_PS  [developer] Jul 20, 2017 @ 5:59am 
Originally posted by Waddles:
I actually really like the battering system, most games have a currency system which ends up being completely redundant. So having your items work as both a form of currency and crafting materials stops this from being the case as everything will have a use.

I'm glad to hear the bartering system is liked by some :)

It's a system I liked, but I feel like it's also maybe failed in some ways. But maybe that's just me being hard on myself :)



Originally posted by Elvoc:
I agree currency is not the solution to things in this game other than the coins already in game. But I would like to see the ability to either craft more chests or larger backpacks..

I hear you. We're considering options on what we can do.
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Date Posted: Jul 19, 2017 @ 9:01pm
Posts: 17