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I don't regret buying it, and enjoyed the 2 hours I have invested in it. But, I think i was sadly mistaken when I thought it was Zelda mixed with Harvest moon, or Stardew valley. And I don't say that in a bad way either.
The game right now, does not feature romances, and from what I can tell crafting/farming wise, the only real sense farming does, is simply help "Regions". The game features multiple regions that all start out miserable, and the ideal objective in this game (from my point of view), is to simply help Regions become happy, by having a farm, clearing "murk" (Purple Miasma), and fulfilling the requests of townsfoik.
The game's "Main objective" seems to lean towards getting rid of all the "Murk", and to do that you need to find these special "Faries/Creatures", as "Murk, can only be cleared out by having "X amount" of them. Which also leads the game down the road of exploration, and searching for these creatures on a large scaled map.
Again, I'm only two hours in, so, I can't really say how much helping out a region actually does. It seems as if I don't really "Have" to make a region happy, and as long as I have enough Fairies from exploring, that would be the entirety of this game. Though I could be wrong.
I won't say the game is boring, but if you're looking to plant/harvest crops, and have a "Romance" with someone, that doesn't seem to be the case here. I loved exploring, and caught a few animals for my farm (the only one I have right now), even hired a Farm Hand, but I still don't feed the need to go back to my farm, and found myself for the most part, running from Npc to Npc, to get quests, which don't really feel all that rewarding (some unlock new recipes), and again for the most part, is just to help raise the regions happiness.
That's my opinion of the game right now, but I'm sure i'll hop into it again, and find more stuff to do.
I haven't played much of the game yet but for what I have seen, it is mainly about exploration yes.
So if you liked to just wandering around in BotW, for the chill or to find a Korogu nut, you'll probably enjoy Yonder.
There are a lot of small things to do (fishing, crafting, farming, ...) but they seem to me more like minigame (as it does not seem any of these activites has a big depth in term of gameplay).
I find this type of game really enjoyable (now that I have played it, I will compare it more to Slime Rancher than Stardew Valley) but it will not suit eveyone.
While I feel the game is beautiful and I actually like the controls with my Steam controller, the gameplay feels very vestigial. I feel like I could hand the controller to a small child or even just perform random inputs and eventually the game would be won. The first puzzle I ran across had some rotating statues, I clicked 2 of them randomly and the puzzle was completed and I got a reward. To lose a fish while fishing you have to actually try, I know this because I did eventually try and lost a fish finally. Most quests can be completed before even getting them, because the materials are sitting in your bag from being so abundant as you travel. Not to mention collecting some of them doesn't even require you to pause as you run to your next objective, you can click while running full speed and collect flowers/rocks/wood. Many of the quests require you to simply turn around and trade with someone standing several feet away, then return to the person who made the request (5 seconds of work and it gets you entry into a crafting Guild). Basically what I'm saying is, everything is handed to you on a silver platter.
I liked Stardew Valley because while it wasn't possible to permadeath or to ruin your farm or to "fail" completely, it was a challenging game because you had limited resources: time, money, foraged goods, seeds, etc. Losing wasn't what you were concerned with, but there was always a challenge and spending time/money could overcome those challenges and make you better. In Yonder apparently I don't even need to sleep and can stay up for weeks at a time smashing rocks without penalty. I realize these are two very different games, but I'm using Stardew as an example of how their can be penalties and challenges without combat (even though SV does have some combat).
I feel like the developers made a very pretty and very simple game that gives you a participation trophy for nearly everything you do. Does not require critical thinking skills or any kind of effort to play. If that's what you want, then this is an A+ buy.
the game is fun , fluid , relaxing , good looking but there is no figthing and it will never have.
I did enjoy BotW and a large part of that was the exploration and how the world was handled, however when talking about the exploration in BotW I think it goes beyond just roaming the landscape taking in the sights and collecting items, I think the strength of BotW's exploration element came from the ways in which it allowed you to interact and traverse the environment, from being able to set grass on fire to create updrafts for your glider, chopping down trees or moving objects to create bridges or even using the wind to navigate your way through the lost woods, there were a lot of clever ways you could interact with the environment in order to accomplish your goals, even the collection of items was done in service of the greater goal of surviving and allowing you to more effectively traverse the landscape with different concoctions bestowing different boons that give different benefits or negate negative environmental effects of a particular area, exploration was about figuring out what items you need to effectively survive and explore and figuring out how best to navigate the landscape and the obstacles within it.
Well I wouldn't exactly call Stardew Valley a challenging game at all but there were various power strategies that one could employ to turning your farm into a money making machine in a shorter period of time and part of the fun for me was figuring out those strategies and how to best make use of the space, time and money to make my farm as profitable as possible as well as balancing managing relationships with the townfolks and exploring the surrounding area for the things I needed to upgrade my farm.
I suppose the biggest thing I enjoyed about Stardew Valley was just being able to customize my farm, watching it grow and take shape and seeing how it changed over the seasons, probably more interested in the ways this game is like Stardew Valley and the Harvest Moon games than anything else but really not sure how much depth the farming aspect has to it.
This game is good if you like to adventure, but it lacks depth to pretty much all of the crafting systems and there's no character development gains from performing any of the actions that I have seen.
I do wish however that they would look over the trading vs crafting a bit, because actually crafting things is incredibly tedious compared to just buying what you want. And I did expect more from the farming aspect.
I am a very task oriented person and find the myriad of checklists, quests, and places to discover very compelling. I also find the process for advancing through the many guilds quite rewarding and very easy to loose track of time. I do not regret the time i have spent in this game, or the time i will be spending in it in the near future.
I'm not trying to dissuade you from buying btw, I just wanna make sure you know what you're paying for before you dive head first in.
Not having combat in the game is totally not a bad thing, not it's "special and unique" because it's a gathering-crafting game that's "supposed to be like Harvest Moon" (and its numerous clones) that may or may not feature combat. And this game doesn't even stand close to your average Harvest Moon title either. I am sorry about comparing this game to a different game but when you're competing in the same field of "casual gathering-crafting games" it's bound to be compared to existing games! Especially not when you compare it to the two of the most recent games that have branched into Story of Seasons. Sure they are kind of small and all that, being released on the 3DS, yet they feature a varied cast of NPCs with distinct personalities, and numerous goals you work hard towards completing as a farmer, as well as the opportunity to woo any of the available romantic candidates, take proper care of your farm animals, build stuff and tend to the crops you're growing. All of this requires time and quite a lot of patience. In this game, however? Your main goal is pretty much to cleanse the world of "murk" while there's like... No real goal for you to do it, because the world doesn't really feel like it *needs* your help. It's dead and empty. There's nothing to be gained from it; no friendships or meaningful relationships with NPCs, no seasonal festivals, no real farming action with growing crops and fruit trees, no real reason to make food because your character has no health or stamina bar.There's literally no. meaning. to. everything. you. do. and it's both very depressing and annoying. There are no real reasons to complete any of the quests beyond unlocking new recepies... and those don't matter either! Because your character neither owns a home, or has the opportunity to make friends with NPCs, boost stats or stamina and work towards producing higher quality goods because there's no real reason for trading, selling or buying anything – everything is ultimately useless. I don't know about anyone else, but to me, that's absolutely depressing.
Looking at games of the same crafting-gathering genre, there are just so many of them that are so, so much better than this title/ And it really is disappointing because I liked exploring different areas in the game, they are quite distinctive and pretty thanks to the day/night cycle, even if they feel kinda dead and ultimately insignificant. However, looking "pretty" is definitely not enough for me to play this game – especially not when character and animal models look like half-formed blobs of clay. To me, a person who has plenty to compare to, this game doesn't feel finished at all. It's more of a prototype to show the pretty environments and uh, day and night circle, I guess. Ulitmately I think the game lacks a "reason" for you to play it. There's absolutely nothing in Yonder that managed to sink its hook into me, I honestly can't recommend this game, not when objectively better games than this one already exist.
Homes have been a big discussion topic and we're looking into this for additional content.