Marvel's Guardians of the Galaxy: The Telltale Series

Marvel's Guardians of the Galaxy: The Telltale Series

View Stats:
CrisWithoutH Jul 16, 2017 @ 12:04pm
Do people honestly think these choices matter?
Just being curious, does anyone actually think that choices in Telltale's games have any meaning and that these games have any sort of replay value?
< >
Showing 1-12 of 12 comments
Rocky Raccy Jul 16, 2017 @ 12:41pm 
They do seem to be making decisions matter more lately, like in this game and New Frontier, it seemed like the story would be a lot different if you did things differently now unlike older games
CrisWithoutH Jul 16, 2017 @ 1:00pm 
Originally posted by Trashboat:
They do seem to be making decisions matter more lately, like in this game and New Frontier, it seemed like the story would be a lot different if you did things differently now unlike older games
I didn't notice it. I played TWD 3 with my friend when he bought it and it seemed fairly meaningless, like, no matter how you negotiate with New Frontier Conrad hates you, it doesn't matter if you stay and fight them with Clementine, etc etc.
HypeFawx Jul 19, 2017 @ 12:11pm 
Different chioces result in alternate outcomes. I've been able to stream this on multiple occasions already and all have been different. Though they indeed all "END" the same way in the episodes
CrisWithoutH Jul 19, 2017 @ 12:14pm 
Originally posted by Hyperion:
Different chioces result in alternate outcomes. I've been able to stream this on multiple occasions already and all have been different. Though they indeed all "END" the same way in the episodes
No.
They don't lead to different outcomes.
You saved Doug or Carley? Doesn't matter, it won't change anything and the saved person will be shot by Lily anyway.
You were nice to Larry? Doesn't matter, he still hates you.
You tortured the criminal or merely interrogated him as Batman? Doesn't matter, everyone still hates you.
Harvey didn't become Two-Face? Doesn't matter, he's still Two-Face.
You tried to save Conrad's wife? Doesn't matter, Conrad hates you.
The list goes on and on.
LendoChaar Jul 19, 2017 @ 1:08pm 
And where is the prob? Yep, it does not matter. Yep, its the same ending.
But Telltale Games are often masterpieces in storytelling.

This is the reason i buy these games. This was discussed so many times in "Telltale" Games Community ...
CrisWithoutH Jul 19, 2017 @ 1:14pm 
Originally posted by CompletelyDisturbed:
And where is the prob? Yep, it does not matter. Yep, its the same ending.
But Telltale Games are often masterpieces in storytelling.

This is the reason i buy these games. This was discussed so many times in "Telltale" Games Community ...
This is a problem because the developers lie straight into your face that the game is tailored by how you play.
Also, masterpieces in storytelling? Don't make me laugh.
Larry is a random jackass who hates you because the plot demands in. Any interesting conversations with Carley/Doug and any possible character development are cut short because the game needs to nullify your decision and kill them.
The first season is full of plotholes, such as Clementine getting to the hotel in Savannah by teleporting, otherwise I don't see her getting past all these walkers.
Harvey Dent in Batman goes insane for literally no reason other than "the gas did it", which is ♥♥♥♥♥♥♥♥, because that gas does whatever the plot demands from it.
The fact that Bruce Wayne's father in Batman is basically Adolf Hitler is not only stupid on itself, the game literally tells you you can't get rich unless you send people to mental institutions against their will, whcih doesn't make one bit of sense.
Every single character in Season 2 of TWD is the most forgettable, bland example of mediocre writing you'll ever witness.
Michonne, on the other hand, is a prime example of a character with troubled past done wrong, because she literally has hallucinations about her dead kids every 5 seconds. That abou as subtle as a locomotive and it doesn't evoke any emotional response other than annoyance.
Sabito Jul 19, 2017 @ 11:22pm 
:steamsalty::steamsalty::steamsalty::steamsalty:

▒▒▒▒▒▒▄▄██████▄
▒▒▒▒▒▒▒▒▒▒▄▄████████████▄
▒▒▒▒▒▒▄▄██████████████████
▒▒▒▄████▀▀▀██▀██▌███▀▀▀████
▒▒▐▀████▌▀██▌▀▐█▌████▌█████▌
▒▒█▒▒▀██▀▀▐█▐█▌█▌▀▀██▌██████
▒▒█▒▒▒▒████████████████████▌
▒▒▒▌▒▒▒▒█████░░░░░░░██████▀
▒▒▒▀▄▓▓▓▒███░░░░░░█████▀▀
▒▒▒▒▀░▓▓▒▐█████████▀▀▒
▒▒▒▒▒░░▒▒▐█████▀▀▒▒▒▒▒▒
▒▒░░░░░▀▀▀▀▀▀▒▒▒▒▒▒▒▒▒
▒▒▒░░░░░░░░▒▒
CrisWithoutH Jul 20, 2017 @ 3:56am 
Originally posted by ⊗Kross⊗:
:steamsalty::steamsalty::steamsalty::steamsalty:

▒▒▒▒▒▒▄▄██████▄
▒▒▒▒▒▒▒▒▒▒▄▄████████████▄
▒▒▒▒▒▒▄▄██████████████████
▒▒▒▄████▀▀▀██▀██▌███▀▀▀████
▒▒▐▀████▌▀██▌▀▐█▌████▌█████▌
▒▒█▒▒▀██▀▀▐█▐█▌█▌▀▀██▌██████
▒▒█▒▒▒▒████████████████████▌
▒▒▒▌▒▒▒▒█████░░░░░░░██████▀
▒▒▒▀▄▓▓▓▒███░░░░░░█████▀▀
▒▒▒▒▀░▓▓▒▐█████████▀▀▒
▒▒▒▒▒░░▒▒▐█████▀▀▒▒▒▒▒▒
▒▒░░░░░▀▀▀▀▀▀▒▒▒▒▒▒▒▒▒
▒▒▒░░░░░░░░▒▒
Good argument there, Bob.
▒▒▒▒▒▒▄▄██████▄
▒▒▒▒▒▒▒▒▒▒▄▄████████████▄
▒▒▒▒▒▒▄▄██████████████████
▒▒▒▄████▀▀▀██▀██▌███▀▀▀████
▒▒▐▀████▌▀██▌▀▐█▌████▌█████▌
▒▒█▒▒▀██▀▀▐█▐█▌█▌▀▀██▌y Bob███
▒▒█▒▒▒▒████████████████████▌
▒▒▒▌▒▒▒▒█████░░░░░░░██████▀
▒▒▒▀▄▓▓▓▒███░░░░░░█████▀▀
▒▒▒▒▀░▓▓▒▐█████████▀▀▒
▒▒▒▒▒░░▒▒▐█████▀▀▒▒▒▒▒▒
▒▒░░░░░▀▀▀▀▀▀▒▒▒▒▒▒▒▒▒
▒▒▒░░░░░░░░▒▒
evancampbell Jul 21, 2017 @ 10:56am 
I usually play through them twice. The choices don't ultimately matter, but I think they do a pretty good job of letting you change how your character acts and the "feel" of the story.
Playing as good guy Bruce Wayne who puts on the cape & cowl was a different story than playing as Batman who puts on a Bruce Wayne act.

"Telltale games" are a known factor at this point, I think most people understand what they're getting.
Last edited by evancampbell; Jul 21, 2017 @ 11:00am
CrisWithoutH Jul 21, 2017 @ 11:39am 
Originally posted by evancampbell:
I usually play through them twice. The choices don't ultimately matter, but I think they do a pretty good job of letting you change how your character acts and the "feel" of the story.
Playing as good guy Bruce Wayne who puts on the cape & cowl was a different story than playing as Batman who puts on a Bruce Wayne act.

"Telltale games" are a known factor at this point, I think most people understand what they're getting.
It doesn't matter if you play as psycho Batman, nice Batman or nice Bruce Wayne and ruthless Wayne. It's the same. You still ally yourself with the police, everybody still hates you, Harvey is still insane, Hill dies. It's all the same.
Also, this guy in the discussion who claimed that the choices clearly shows that some people don't know what they're getting.
Last edited by CrisWithoutH; Jul 21, 2017 @ 11:40am
LendoChaar Jul 22, 2017 @ 4:26am 
Originally posted by Cris Without H:
Originally posted by CompletelyDisturbed:
And where is the prob? Yep, it does not matter. Yep, its the same ending.
But Telltale Games are often masterpieces in storytelling.

This is the reason i buy these games. This was discussed so many times in "Telltale" Games Community ...
This is a problem because the developers lie straight into your face that the game is tailored by how you play.
Also, masterpieces in storytelling? Don't make me laugh.
Larry is a random jackass who hates you because the plot demands in. Any interesting conversations with Carley/Doug and any possible character development are cut short because the game needs to nullify your decision and kill them.
The first season is full of plotholes, such as Clementine getting to the hotel in Savannah by teleporting, otherwise I don't see her getting past all these walkers.
Harvey Dent in Batman goes insane for literally no reason other than "the gas did it", which is ♥♥♥♥♥♥♥♥, because that gas does whatever the plot demands from it.
The fact that Bruce Wayne's father in Batman is basically Adolf Hitler is not only stupid on itself, the game literally tells you you can't get rich unless you send people to mental institutions against their will, whcih doesn't make one bit of sense.
Every single character in Season 2 of TWD is the most forgettable, bland example of mediocre writing you'll ever witness.
Michonne, on the other hand, is a prime example of a character with troubled past done wrong, because she literally has hallucinations about her dead kids every 5 seconds. That abou as subtle as a locomotive and it doesn't evoke any emotional response other than annoyance.


Never heard or unterstood the word "Advertisement" ...
DenOfCrows Jul 24, 2017 @ 6:56am 
You know, everyone's ignoring there's a small but rather obvious option in GOTG, the fact that you can either help rocket or help gamora. It probably doesn't change anything in the story, but we get to know only the backstory of the person you picked.
< >
Showing 1-12 of 12 comments
Per page: 1530 50