Sniper Ghost Warrior 3 Beta

Sniper Ghost Warrior 3 Beta

DELTA Feb 6, 2017 @ 7:51am
Weapon reveiw
So i decided to reveiw each weapon in the beta and make a list of their pros can cons along with notes and a summary at the bottom about over all combat.

Pistols.

M1984
Pros: Looks good, good damage, good for going loud.
Cons: Small mag, sights dont light up like the M9

Garret M9
Pro: Better all round stats, bigger mag, good stealth weapon.
Cons: Not the most heavy hitter in tearms of damage.

Shotguns.

OFM 500.
Pros: Heavy hitter, great mobility sounds great.
Cons: Lack off atachemnts

Assault rifles.

AKA47.
Pros: Lots of customiseation, Common ammo, good looking, heavy hitting.
Cons: Small mag, lack of stabitly
Notes: mag size dosent match model as it use 30rd steel mags but only has 20 in them, should be modeled with a 20 mag instead.

Archer AR15.
Pros: Great stats, very controlable and very cool looking.
Cons: Lack of customisation.


Snipers.

XM-2015
Pros: Mobility and looks nice
Cons: Lack luster stats
Notes: Could do with a bump in damage over the 98 to make it worth using.

Stronskiy 98.
Pros: Good stats, common ammo great recoil control.
Cons: Lack of attacments

BMT 03
Pros: Heavy damage, Lots of customisation and nice ammo capcity.
Cons: Rare ammo.


Comabt summary.

So combat for the most part is soild, i did have problems at first with AI's not taking the hits even at poinnt blank with a shotgun but this seems to have been fixed. There needs to be a stealth kill damage bouns so shooting a hostile instead should deal more damage if they are unalerted to your peresnse, Helemets on AI should stop pistol bullets or at least stop one meaning the player would need to shot ai in the face or neck to kill (AI's on blockout had helemets but seemed to do nothing to stop damage when shot).
Overall not bad, personaly i feel hostile take just the right amount of shots to go down, i hope you ballnce all guns so the damage they do is based on caliber and bullet speed. Also range finders on scopes need to be a thing like scopes should have mill dots and PSO style range finds on some scopes that can be used to range find instead of being told the excat range(Like in the arma games).

I'll post another review in abit about my opinions on AI and Ai drivers. Also i'll do one on the player and driving for the player and most importantly level design and mission structure.
Feel free to critzesize me, my spelling aint great i know.

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Showing 1-2 of 2 comments
CitizenX3639 Feb 6, 2017 @ 6:59pm 
I think the sound and the overall shooting is exceptional for each weapon. Though i didnt get all of them but really had impact.
DennyMala Mar 14, 2019 @ 4:35am 
I'm baffled on the damage stats for the weapons, especially the sniper rifle.
The Dragoon has more damage than the .338 Lapua calibers like the Rook... that sounds pretty unrealistic and counter intuitive.
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