Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It offers great multiplayer and single player missions
The graphics are similar.
Whilst I like the concept of the Sniper Elite series, Rebellion has acknowledged the bugs of previous titles, but never fixed them. Super accurate AI that can spot you through walls was mentioned as improvements for the 3rd game, but ultimately still remained.
Calibrating your scope, understanding the bullet drop, conserving ammo, etc.
SGW3 just makes you feel more sniper-y.
I didn't like SGW1, and I cannot remember liking SGW2. After seeing videos and reading about SGW3, I jumped to sign up for the Beta. And I'm glad I did. To me it seems like a vast improvement over the previous two games and makes me actually want to buy it. The only bug I noticed in the Beta was that there were times when it wouldn't allow me to move the bodies, where in other times I could. Not sure the reason for it, but it was a Beta. I haven't seen much to make me think there will be much of a story in SGW3, and I'm hoping they are just holding that back. I do like the "take it however you want" mentality that is in the third game in case I want to switch things up. I like that in any game. Being able to adjust my scope, etc is also very appealing and I wish other series would take that into consideration as well, but they often don't.
Or they could genuinely be passionate about their new project, and are trying to give back to us for the constant feedback and support?
We only played 2 missions, neither of them were the same.
In one, we redirected satellite dishes, in the other, we assassinated a dangerous war-criminal.
They have fixed the AI, over the course of a 4 day long beta. I'd say that's a lot of dedication.
At first, the AI alerted an entire outpost as soon as they even glanced at you, now it takes them a few seconds to spot you and react.
I don't see many problems with this game as of yet. These developers are truly trying to make an enjoyable experience, and they show it.