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Domdo Apr 29, 2018 @ 7:21am
Basic Job 5/7
In mission Basic Job 5/7 I am supposed to develop 3 (or more????) estates with a couple (at least 2???) houses build with brick.
I think I managed to do that, I have like 4 estates with at least 2 brick-buildings it, but it will not trigger the next mission. I have finished the fix-it with gas part.
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💝 Bright 💝  [developer] Apr 29, 2018 @ 9:50am 
Originally posted by Domdo:
In mission Basic Job 5/7 I am supposed to develop 3 (or more????) estates with a couple (at least 2???) houses build with brick.
I think I managed to do that, I have like 4 estates with at least 2 brick-buildings it, but it will not trigger the next mission. I have finished the fix-it with gas part.
Hello Domdo. How are you? :)

Which houses are you using for the brick level homes? I suspect there might be a little bit of confusion as to what qualifies for this so I may need to add in brackets (LEVEL 3).

See my screenshot here as an example of what you need to do to trigger it: https://imgur.com/a/Jz9ljtz

If you do not own the second building pack (it's free at the moment) you can use whichever level 3 (brick) homes you have available. :)

:lovekami_heart: BrightPaw
Domdo Apr 29, 2018 @ 11:05am 
Heelo, I am fine

After some carefull counting houses it turns that I did mistake a lvl2 house for a lvl 3 house. But thank you for the help.
💝 Bright 💝  [developer] Apr 29, 2018 @ 11:15am 
Originally posted by Domdo:
Heelo, I am fine

After some carefull counting houses it turns that I did mistake a lvl2 house for a lvl 3 house. But thank you for the help.

Glad you're well. :)

I'll add a (LEVEL 3) to things like this to avoid confusion. :)

:lovekami_heart: BrightPaw
💝 Bright 💝  [developer] Apr 29, 2018 @ 11:32am 
Also, heads up regarding the audio for stages 5/6 for Basic Job... Before last patch launched I compressed some of the stages for that mission and incorrectly used the spliced audios for the wrong stages so just follow the text. This will be fixed in a follow-up patch hopefully later this week along with a few other issues we've noticed. :)

:lovekami_heart: BrightPaw
Domdo Apr 29, 2018 @ 12:00pm 
Could you also make the house blink on the map when the house has no tenants in it? I remember that being in the old constructor which was very handy.
💝 Bright 💝  [developer] Apr 29, 2018 @ 12:15pm 
They already blink, though. :( Please see here.

EDIT: On another of my displays, I had the colour saturation very high which caused blinking homes to not be visible for the Blue Team if they are on your own blue coloured estates. You will need to tweak the colour settings of your display.

:lovekami_heart: BrightPaw
Last edited by 💝 Bright 💝; Apr 29, 2018 @ 12:25pm
Domdo Apr 29, 2018 @ 12:54pm 
I did some testing, and there some blinking on the map. I also found that the blue on blue (blue estate with a empty blue house on it) blinking is very subtle and I can barely see it blinking on my monitor with the brightness turned up to 100% which I never have. The other colors blinking is visible and since the mission is played with the blue color I didn't notice it blinking.
💝 Bright 💝  [developer] Apr 29, 2018 @ 1:32pm 
Originally posted by Domdo:
I did some testing, and there some blinking on the map. I also found that the blue on blue (blue estate with a empty blue house on it) blinking is very subtle and I can barely see it blinking on my monitor with the brightness turned up to 100% which I never have. The other colors blinking is visible and since the mission is played with the blue color I didn't notice it blinking.
It would be subtle if your colours are set to be too vibrant. You could probably adjust this in your GPU control panel to make it less subtle. On my display it looks fine, which is why I suspect that the vibrancy of your colours might be a little higher.

:lovekami_heart: BrightPaw
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Date Posted: Apr 29, 2018 @ 7:21am
Posts: 8