Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=150409788
https://steamcommunity.com/sharedfiles/filedetails/?id=1741373837&
https://stefanopetrini.com/dnf-music-lasagna-mod
PAYDAY 2 15/10/2015
This date marks the end of the era of the game that many loved.
2015 was a year of disappointment from the start:
one DLC after another - from January to September 2015, 13 (thirteen!) paid DLCs;
the failed update of Infamy 2.0, which was awaited for a year, users expressed thousands of wishes in a thread specially created by the developers on the forum, but nothing was implemented (i.e. people were just wasting their time, having produced hundreds of pages of wishes for the update) - the whole update resulted in dull masks and experience bonuses - to get even more experience, which, by and large, is not needed for anything
the failed Hypetrain (the sole purpose of which was to get people to spend even more money on DLC and to acquire in support of the clearly ninth horseradish without salt, the Completely Overkill Pack developers who are eating away at 419 rubles in Russia, € 20 in Europe and $ 20 in the USA), etc.
Summing up the results of 2015, we can conclude that the players received a bunch of frankly weak DLC for serious money, and the developers obviously raised a lot of money on this - personally, in 2015 alone, I spent 2 thousand rubles to buy DLC, when the game itself is in 4 times cheaper. And since there were a lot of people like me (and completely different amounts were received from players from Europe and the USA), it seemed that users had already invested very decent and sufficient amounts in the game to support the developers and receive high-quality content. And the developers themselves have repeatedly said that DLCs are released so often to support the work on the project, and incl. to release free DLC.
The latest DLC cannot be called anything other than trash (or in other words, with the letter "X"), and they were bought not so much for the content in the DLC themselves, but because of the "credit of trust" issued by OVK players, they say, let's buy these trash DLC (obviously not worth their money) and thus we will pay in advance to continue the work, so that the game is better, so that such high-quality free updates as DeathWish and Hoxton Breakout come out.
But in the end, obviously, the developers did not have enough money (but they had the audacity) to add paid skins. The developers went below the plinth and decided to milk the audience to the last drop of money.
Paid skins in this game are sewn on sleeve
This is simply the triumph of greed over reason, this is already the bottom, there is nowhere below.
And if CS: GO is forgivable for a number of reasons: CS: GO has excellent optimization, CS: GO works on Win / Lin / OS X, there are constant bug fixes, etc., then for Payday 2 it looks like just another way rip off money from players and monetize content, which is already monetized through paid DLC - monetized to the ears.
but Payday 2 no
nor excellent optimization - with frankly weak and outdated graphics, it sometimes significantly slows down
nor the ability to work on something other than Windows (they promised to work on SteamOS - which means on all Linux distributions back in the fall of 2015, and now even the mention of this has been removed from the store page)
no permanent bug fixes - some bugs have not been fixed since the end of 2013 (with the exception of a bug that allowed the use of content from the Chivalry DLC, even if it was not bought - they were IMMEDIATELY fixed on the same day in a couple of hours)
nor even at least some sane anti-cheat (what they proudly called "anti-cheat" only kicks out players using unpaid content - that is, this is not the protection of honest players, it is the protection of the money of OVK themselves)
nor sane technical support (there were problems - I personally wrote to the OVK developer, who at first answered extremely rarely and did not help in any way to solve problems, and then completely deleted me; and I never received a response to any of my emails)
And yes, quod licet Jovi, non licet bovi
Valve is the leader of the gaming industry with a colossal audience, and Overkill just in a fit of greed decided "paid skins? We want that too, we can do that too", forgetting to compare the audience scale of CS and PD2.
And why bother with skins. in a PvE game?
Moreover, skins that change statistics.
>> and also music do i can smell it <<
And yes, quod licet Jovi, non licet bovi (what is permissible for Jupiter is not permissible for a bull).
Valve is the leader of the gaming industry with a colossal audience, and MUSIC just in a fit of greed decided "donater texture mod? We want that too, we can do that too", forgetting to compare the audience scale of DN3D HRP and DNF.