Two Worlds II HD - Shattered Embrace

Two Worlds II HD - Shattered Embrace

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Raidor [dph]  [developer] Dec 10, 2019 @ 7:59am
Official Bug Report and Update Thread
V 2.07.3 is available now. (February 12th 2020, you can see version on right buttom of the screen)

- 7 new cutscenes added
- fixed all cutscene sounds and lipsync
- fixed Intro Asyncs and subtitles timing (in the German subtitles timing is not fixed)
- fixed a bug that allowed entering the Foundry prior to obtaining the key from Shagir (Act II)
- fixed a bug with Ulzag's Villa interior being explorable prior to confronting Finglor (Act II)
- fixed a bug with partially misleading messages while unlocking the Gates of Marksmen and Battlemages (Act II)
- fixed a bug preventing Gates of Marksmen and Battlemages from being unlocked after subsequent Clearance Token upgrades (Act III)
- fixed a bug with unpassable door to Finglor's Workshop supposedly allowing to reach the Assembly Room ('Family Jewels')
- fixed a bug that allowed entering the Sunken City prior to talking to Orias (Act III)
- new paths defined for enemies in Gromshar Ruins (Act IV)
- fixed a bug allowing to leave Gromshar through the southern gate before meeting Orias on the central plaza (Act IV)
- mistakenly absent Forest Serfs re-introduced into Sharrean Forest (Act V)
- new paths defined for enemies in Sharrean Forest (Act V)
- previously corrupted minimaps in Outworld now display properly (Act VI)
- certain quest log entries while exploring the Red Dimension became more accurate (Act VII)
- new paths defined for enemies in the Red Dimension (Act VII)
- mistakenly absent Hell Knights re-introduced into the Red Dimension (Act VII)
- fixed a bug with certain monsters lacking proper names, e.g. part of Hell Legates (Act VII)
- superjump effect of Airwalker Potion was reduced (with terrain adjusted accordingly) in order to make jumping over lava in the Red Dimension more predictable (Act VII)
- fixed a bug with gigantic statues in the Red Dimension changing size while seen from the distance (Act VII)
- fixed a bug with the Essence appearing on the pedestal after killing Belial instead of the activated Orb (Act VII)
- fixed a bug that made it possible to reach Outer Teleport area after killing Belial without confronting Baal (Act VII)
- fixed a bug that allowed entering Ivan's Cellar prior to accepting Dano'endil's quest ('Soul Music')
- fixed a bug with wrong message showing after approaching a mysterious painting in the Art Gallery ('An Art Critic')
- messages shown after 'beautifying' each Zotmar's portait were made more specific to facilitate keeping track on the process ('An Art Critic')
- fixed a bug with the broken door to previously unreachable apartment above the Butcher's Shop ('The Great Architect's Riddle')
- fixed a bug with Great Architect's Amulet not appearing inside his Tomb ('The Great Architect's Riddle')
- fixed a bug with wrong Reputation bonus after solving Aiguonil's mystery ('The Great Architect's Riddle')
- fixed a bug with certain mobs around Mothark Shrine standing in water and reappearing so afer the Feast ('The Feast of Founding')
- fixed a bug that allowed entering the lighthouse in Freehaven before or after the Feast ('The Feast of Founding')
- effects granted by all jewelry rebalanced (e.g. expert side adventure medal for each faction now grants 75% attribute increase)
- mistakenly omitted variants of female Elven nobles re-introduced to Shadinar (Act II and beyond)
- corrupted High Priests Baelir and Mustalir now wear proper robes ('Gods and Demons')
adjusted body animations, facial expressions and custom cameras for certain NPC dialogues in Shadinar (Act II)


V 2.07.2 is available now. (December 18th 2019, you can see version on right buttom of the screen)

- Sound in most cutscenes fixed (4 of 69 pending)
- rebalanced amount of XP and Auras gained for all quests
- adjustments in monsters levels and immunities
- corrections in weather system placement
- fixed missing text in quest log for several gameplay sections (Acts I, II, VIII; 'The Right to Arm Bears')
- fixed missing text in German and Polish localization
- fixed a bug with certain types of monsters missing from Sharrean Forest, Outworld and the Red Dimension (e.g. Ents, Midworld Trolls, Hell Monks)
- fixed a bug with mage's starting boots not displaying properly
- fixed a bug with missing in-game achievements names
- fixed a bug with malfunctioning door to Dalnir's Villa and Perakir's House (Act II)
- fixed a bug with Dar Pha's Room being open after solving Finglor's case (Act III)
- fixed a bug with Finglor's Gate portal effect not showing properly after game completion (Act VIII)
- fixed a bug preventing from snitching the Dwarves to the Elves, or helping them effectively ('Dwarven Escape')
- fixed a bug while entering the Crypt below the Temple of Yatholen ('Gods and Demons')
- fixed a bug with gaining all Hulud-related XP prior to reporting back to Gorana ('The Orc and the Worm')
- fixed a bug with quest log directing to Dar Pha's Room for Elven cosmetics, instead of the Hero's Room ('A Holy Figurine’)
- subtitles in most cutscenes fixed (6 of 69 pending)
- chest fixes throughout levels, dungeons and interiors
- updates and corrections in reported clipping-related issues
- NPC behavior updates and additions in reported locations
- icon fixes for several items
- corrected paths for mobs on various maps
- dice game location updates
- guard location corrections
- physics corrections for certain models
- fixed a bug with improper positioning of the inactive Ingot Ward in Qual'atar Canyons prior to the cave-in (Act I)
- fixed a bug that allowed entering Averian River Source area in Qual'atar Canyons without blowing up the first CPU (Act I)
- fixed a bug with Orcish blood-related schematics missing from Finglor's Workshop (Act II)
- fixed a bug with Sergeant Kestaril not teleporting into his office after visiting Ivan (Act III)
- fixed a bug with improper positioning of Grim Grimdahl and the Golden Horn ('A Holy Figurine')
- fixed a bug with Polly being automatically picked up from the wardrobe in the Armory too early ('The Ancestral Sword')
- fixed a bug with Agenir offering Polly-related quest prior to visiting Mendel for the first time ('Now You See Me Now You Squawk')
- fixed a bug with Dano'endil replacing Shaer'voedain only after visiting Mendel ('Soul Music')
- fixed a bug with Mendel not reappearing in Freehaven after reuniting with Polly if she was left inside a barrel in the Treasury ('Weapons of the Old, Part 1')
fixed a bug with particle effect missing on Ragnar's body parts being merged ('Hard as a Rock')
fixed a bug with missing icons for some pieces of starting equipment for Mage class
fixed a bug causing some Tenebrae Deacon's equipment pieces to look similar to Tenebrae Acolyte's pieces
fixed a bug with swapped icons of some equipment pieces of two Tenebrae-themed equipment sets
fixed a bug while entering the Assembly Room in the Ingot Ward Foundry ('The Ancestral Sword')
fixed a bug preventing Midworld Giant and Midworld Trolls from being looted


PLEASE POST ALL BUG REPORTS HERE
Last edited by Raidor [dph]; Feb 12, 2020 @ 7:39am
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Showing 1-15 of 67 comments
Mondtor Dec 10, 2019 @ 8:59am 
German version: Das ist noch ein Tonaussetzer im Intro (Erzähler) "Ich wusste dass er alles versuchen würde, Adramelechs perfiden... STUMM...." Danach ist alles ok.
Raidor [dph]  [developer] Dec 10, 2019 @ 9:52am 
The first part of the Intro is a bit async and I have to find out why.
Mondtor Dec 10, 2019 @ 10:26am 
Originally posted by Raidor dph:
The first part of the Intro is a bit async and I have to find out why.
Indeed, and what about this annoying sough noise??? Is it meant to belong to the portal? Or is this the return of the nasty old sound bug I reported It makes it difficult to understand the narrator if you listen to it ...
Sasha Dec 10, 2019 @ 12:00pm 
The golden horn behind Grim on the beach outside Freehaven, it appears to be under the table, it sparkles, but it doesn't give me the option to loot it.
Sasha Dec 11, 2019 @ 9:18am 
Also, I suppose this isn't really all that important, but after I completed the quest with the dwarves in the barrel, the quest remains in my log, seemingly incomplete. And on a quest related note, when I try to mark a quest as my main quest, the marker flag ALWAYS points me to the questgiver or location I got the quest from rather than where I need to go to in order to complete that quest.
Mondtor Dec 14, 2019 @ 8:04am 
Main Quest: Golden Horn/Burgermeister Laginus (Morthag) in Freehaven
Find the Golden Horn.
Item can be found in Grim Grimdahls Shop at beach of Freehaven. The Golden Horn is under a table in the hut - NOT REACHABLE ..even if you jump on the table or sneak around....
Suppose this means a main plot stopper!?
Sasha Dec 15, 2019 @ 8:13am 
Originally posted by Argonauty:
Main Quest: Golden Horn/Burgermeister Laginus (Morthag) in Freehaven
Find the Golden Horn.
Item can be found in Grim Grimdahls Shop at beach of Freehaven. The Golden Horn is under a table in the hut - NOT REACHABLE ..even if you jump on the table or sneak around....
Suppose this means a main plot stopper!?


You can circumvent that by standing next to the table or on it, and talking to Grim. It should clip you through the table from where you can loot the horn.
Mondtor Dec 15, 2019 @ 8:44am 
Originally posted by Sasha:
Originally posted by Argonauty:
Main Quest: Golden Horn/Burgermeister Laginus (Morthag) in Freehaven
Find the Golden Horn.


You can circumvent that by standing next to the table or on it, and talking to Grim. It should clip you through the table from where you can loot the horn.

You can circumvent that by standing next to the table or on it, and talking to Grim. It should clip you through the table from where you can loot the horn.
No, tried many tines...jumping, walk around, sneak...speaking from behind...NOTHING helps me...cannot loot.
Last edited by Mondtor; Dec 15, 2019 @ 8:45am
Mondtor Dec 15, 2019 @ 8:59am 
Originally posted by Argonauty:
Originally posted by Sasha:

You can circumvent that by standing next to the table or on it, and talking to Grim. It should clip you through the table from where you can loot the horn.
No, tried many tines...jumping, walk around, sneak...speaking from behind...NOTHING helps me...cannot loot.
UPDATE: Got a tip from another player that worked for me: Standing on the wodden stairs and move very very slowly up then turning very slowly to right. Sometimes the loot icon is active for one millisecond...Hell, this part is very glitchy!!!
https://youtu.be/TE_ZHyubDGI
Last edited by Mondtor; Dec 15, 2019 @ 10:13am
Sasha Dec 15, 2019 @ 9:46am 
Originally posted by Argonauty:
Originally posted by Argonauty:
No, tried many tines...jumping, walk around, sneak...speaking from behind...NOTHING helps me...cannot loot.
UPDATE: Got a tip from another player that worked for me: Standing on the wodden stairs and move very very slowly up then turning very slowly to right. Sometimes the loot icon is active for one millisecond...Hell, this part is very glitchy!!!


Yeah, for me the talking thing worked like a charm. Whatever you do though, you will get stuck later on in the main questline, as one of the quests is bugged, so you won't be able to progress any further from that point. Just a fair warning.
Mondtor Dec 15, 2019 @ 10:12am 
Originally posted by Sasha:
Originally posted by Argonauty:
UPDATE: Got a tip from another player that worked for me: Standing on the wodden stairs and move very very slowly up then turning very slowly to right. Sometimes the loot icon is active for one millisecond...Hell, this part is very glitchy!!!


Yeah, for me the talking thing worked like a charm. Whatever you do though, you will get stuck later on in the main questline, as one of the quests is bugged, so you won't be able to progress any further from that point. Just a fair warning.
Hey thanks for the warning! I stopped playing already to wait for a patch that secures at least the main quest line.
Mondtor Dec 16, 2019 @ 7:40am 
Anyone else problems passing the door in the cellar door to get to the Ward assembly room (after getting the three irenit hearts before) ??? My avatar cannot pass a standard dungeon door (metal). It is the only way... :/
Last edited by Mondtor; Jan 20, 2020 @ 1:48am
grodenb Dec 16, 2019 @ 9:13pm 
Save Game not working. When I click on save, it says Game Saved, but when I die and want to load the save, it doesn't appear in the list of saved games.
Raidor [dph]  [developer] Dec 17, 2019 @ 1:00am 
Please check the regkey Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\reality pump\TwoWorlds2_SE\FileSystem UseSavedGamesFolder
It should have the value 2
grodenb Dec 17, 2019 @ 7:03pm 
Yes, it does have the value 2. I have discovered that I have the same problem playing CoT and the basic TW2, I save a game, it says game saved, but no such save game appears in the LOAD list.
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