GORN
Preview / Mirroring Options
Hello.

Absolutely loving GORN, tried to make a video to show it off on YouTube - but by default the on-screen preview which is being captured from my monitor is the Left Eye only (most people hold their weapon and attack on their right side) and the FOV is very close, so all you see are blurs and explosions of blood coming from the right of the screen.

I've seen some videos online where this isn't as evident as it is with me. I'm not sure if this is down to graphic settings, capture settings or something in-game.

If the options / launch commands already exist, can someone point me in their direction? If they don't exist, will they be implemented before the game is finished?

Thanks.
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Showing 1-10 of 10 comments
Coffee Jul 16, 2017 @ 2:37pm 
The game doesn't show a full screen video like most games?

Weak!
Curly Hooligan Jul 16, 2017 @ 2:47pm 
The game doesn't show a full screen video like most games?

Weak!

No, it does if you Alt-Enter on the preview, but it's left-eye only. Kinda like Rick & Morty VR before you enable Spectator Mode.

Can't expect much from a newly-released Early Access game, but I've seen people playing the Alpha version with a really good camera to capture from and the EA version only showing a very limited FOV in left eye only.
Coffee Jul 16, 2017 @ 3:02pm 
Originally posted by Curly Hooligan:
The game doesn't show a full screen video like most games?

Weak!

No, it does if you Alt-Enter on the preview, but it's left-eye only. Kinda like Rick & Morty VR before you enable Spectator Mode.

Can't expect much from a newly-released Early Access game, but I've seen people playing the Alpha version with a really good camera to capture from and the EA version only showing a very limited FOV in left eye only.

Dang, I wanted to stream alot about this game.
Caldor Jul 16, 2017 @ 3:33pm 
I did this:
https://www.youtube.com/watch?v=8okRLomPSdM

Its a problem with SteamVR games in generel. I hope they make a standard way to have a full screen display of any VR game on Steam somehow, but it might be heavy on the GPU.
Curly Hooligan Jul 16, 2017 @ 4:10pm 
Originally posted by Caldor:
I did this:
https://www.youtube.com/watch?v=8okRLomPSdM

Yeah, it's one extra viewpoint to render.

My video wasn't that great anyway, so just salvaged a few bits to make a silly montage instead. Will look into it deeper next time.
Caldor Jul 16, 2017 @ 5:28pm 
Would be nice if the video of the left and right eye could be spliced together somehow. That is record both streams in a certain way first, the have something do the splicing part later, to use less CPU and GPU during the actual gaming.
Corvus Tenebris Jul 16, 2017 @ 6:15pm 
That is impossible with current computers. VR performance would suffer. A LOT. Even the tiny window you get in most VR games are tiny for a reason - performance. Every pixel it has to render on your monitor is performance out of the VR game. That said, splicing itself is impossible, too. The images don't have the same focal point, since they are a few inches apart in camera view. Unfortunately, you need to pick one eye or the other, and the left is the one that was picked in the SteamVR API. Whether this becomes an option to the player is the only thing that could be changed with regards to recording it.
Caldor Jul 16, 2017 @ 7:13pm 
Tiny? I see this windows in their native resolution when I record. I could record both sides, it just seems silly to do so. The focal point is a bit off, which is where the splicing comes in. Like when you take a series of photos and the phone slice them together to become a panoramic photo. It wont be perfect and it will take time, but you will end up with a fuller view. It does not render twice just because you have Steam make those two windows obviously. It just shows what has been rendered twice. A bit like when you duplicate your monitor screen to two monitors. So recording the two screens wont be a problem, Steam already allows for that.
Coffee Jul 16, 2017 @ 7:32pm 
Originally posted by pilojo:
That is impossible with current computers. VR performance would suffer. A LOT. Even the tiny window you get in most VR games are tiny for a reason - performance. Every pixel it has to render on your monitor is performance out of the VR game. That said, splicing itself is impossible, too. The images don't have the same focal point, since they are a few inches apart in camera view. Unfortunately, you need to pick one eye or the other, and the left is the one that was picked in the SteamVR API. Whether this becomes an option to the player is the only thing that could be changed with regards to recording it.


There's literally nearly no impact...
It's not rendering more stuff. It's just duplicating what is already generated by the game engine.
There's tons of games with more element and actual calculation done by the CPU and GPU with a full desktop preview being shown and no impact at all.
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Date Posted: Jul 16, 2017 @ 2:12pm
Posts: 10