GORN
Concept Jul 10, 2017 @ 5:08pm
Great game, great movement!
The developers added a new track pad movement scheme and kept the original so I had to come back and change my topic. I just had a chance to play with the new controls for about 2 hours and it plays just as I imagined. They kept the original controls so if you perferred those nothing has changed. If you're proned to getting motion sickness maybe stick with the original scheme or at least move your body a lot in real life as you move. If you move your legs and body as you press the directional pad it feels really cool. Probably the least immersion breaking movement I've played yet. If the devs jumped on this issue this quickly I can only imagine what's in store for us as this game progresses. Great game guys!
Last edited by Concept; Jul 12, 2017 @ 11:13am
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Showing 16-30 of 83 comments
NorfolkDave Jul 11, 2017 @ 11:56am 
Originally posted by raithza:
Enough people are complaining that I'll look into it. But seriously, if you think you can't move to dodge easily you must be using the scheme incorrectly. I'm curious as to what people are actually doing? The agility of this system is the main benefit.
While i have my own topic about the movement and have just placed a massive list of the different movement types i have encountered i did think i would look to see your response on the topic,
This video is my first try of Gorn i had not planned to make it public due to the discord channel i was in at the time but since you have asked to see how people react to the movement this may help you https://www.twitch.tv/videos/158215748
And do not get me wrong, i like the game a lot (i would not of spent 20 minutes writting up the different movement styles if i did not like the game, i simply would of moved on) it is just that movement style is not good (or even remotly usable) for me
zipperworld Jul 11, 2017 @ 1:21pm 
Really you guys are complaining about the movement system? I though that was the BEST part! I was even coming to the forums to ask if there was a specific name for it and if it was in any other games. Yeah at SOME times it's a little awkward, but it's a trade off over EVERYTHING being awkward with other movement systems I tried. I imagine I am the gladiator in the game doing really exxagerated walking/dodging movements so when I move in the game in real life I do really exxaggerated arm movements like a cartoon character, and it works amazingly both in terms of the gameplay and immersion.

And as others said, this movement system is better than whatever solution you guys can throw at the dev. What other movement system lets you dodge in attack the enemy then dodge out so smoothly?? What other movement system lets you move back and forth between 4 opponents so smoothly and quickly? I honestly have not seen any better. I'm up for suggestions.

Idk about you, but it's a VR game, I want to move around and be active. I don't want to just press buttons anymore.

Someone says you cant attack utilize both arms because you have to use one to move. Well, it works for me. I'm sure it works for others.
Last edited by zipperworld; Jul 11, 2017 @ 1:23pm
NorfolkDave Jul 11, 2017 @ 1:30pm 
Originally posted by zipperworld:
Really you guys are complaining about the movement system? I though that was the BEST part! I was even coming to the forums to ask if there was a specific name for it and if it was in any other games. Yeah at SOME times it's a little awkward, but it's a trade off over EVERYTHING being awkward with other movement systems I tried. I imagine I am the gladiator in the game doing really exxagerated walking/dodging movements so when I move in the game in real life I do really exxaggerated arm movements like a cartoon character, and it works amazingly both in terms of the gameplay and immersion.

And as others said, this movement system is better than whatever solution you guys can throw at the dev. What other movement system lets you dodge in attack the enemy then dodge out so smoothly?? What other movement system lets you move back and forth between 4 opponents so smoothly and quickly? I honestly have not seen any better. I'm up for suggestions.

Idk about you, but it's a VR game, I want to move around and be active. I don't want to just press buttons anymore.

Someone says you cant attack utilize both arms because you have to use one to move. Well, it works for me. I'm sure it works for others.
the thing is no one is saying to the dev to remove this, glad its working for you by the way, we are asking for options as for some of us the movement system is beyond bad. Basically we want a movement system choice (not less options)
in the other thread i listed a ton of options (made before i saw this post as i was in rush to get to work when i made my post)
NorfolkDave Jul 11, 2017 @ 1:31pm 
Taken from my topic as here seems a better place to discuss such things.

Originally posted by raithza:
Are there any other movement modes that I'm missing?
http://imgur.com/a/6AtKm
Ok so this is a list of the movement styles i have encountered, the pro’s and con’s of each from admittedly my perspective, but then i am a reviewer so most things are from my perspective.
I do not say these to expect them to be included in your game, just to show you that there are more styles than the three you mentioned:

Teleportation
We all know this one and some of us love it others see it as immersion breaking.
    Pros
  • no motion sickness
  • all vr players know how this works
    Cons
  • immersion breaking
  • can make a game too easy

Waypoint Motion
This is an offshoot of teleportation, you set the waypoint the same as if you were teleporting but then your guy(and you) moves towards that waypoint, this i feel would be good for Gorn.
    Pros
  • Keeps immersion
  • allows you to face another way while moving so backing away from or dodging is still possible
  • allows for a good freedom of movement
    Cons
  • not a good option for those prone to vr motion sickness
  • developer needs to make sure that new waypoints override existing ones (one alpha i cant name forgot this and that meant you could set around 30 waypoints that you just slowly went to ….even when dead lol ah alpha bugs can be so fun)

Waypoint Ghost Motion
This is a variation on above designed for those that suffer vr sickness, it is essentialy the same except when you place a waypoint a ghost image of a player moves to it, once it reaches it you are teleported there, this is to nullify the cheating aspect of teleportation while still keeping the anti nausea benifit.
    Pros
  • no nausea
  • no cheating
    Cons
  • its still immersion breaking

Checkerboard
Only been in one game which is not released yet however since i am not under an NDA i can discuss it, basically this is a variation of teleporting however when you go to teleport you can only go to the adjacent square to the one you are on (they appear as you go to teleport)
    Pros
  • Again its less cheaty
  • no nausea
  • it is a system that can be grasped very quickly
    Cons
  • immersion breaking teleportation
  • having the squares appear when you go to teleport can also break the environment/atmosphere you are in.

Zip
In this variation of waypoint motion instead of slowly moving there you dash to the spot, this is often done while putting black borders around the vision that prevents motion sickness in some (personally those borders make me feel like i am going to pass out)
    Pros
  • supposedly better for motion sickness
  • less immersion breaking than teleportation but not as much as the waypoint movement
  • less cheaty then teleportation
    Cons
  • still immersion breaking in my opinion.

Arm swing
This is what is in gorn at the minute, you hold a button and swing your arm down, the theory goes that this replicates your arm swinging when you're walking however it does not take in account that you rarely swing your arms when holding stuff.
    Pros
  • some people find this really immersive (i am not among them)
    Cons
  • not very intuitive and often leaves you moving in jerks
  • arm swinging to move while arm swinging weapons is not comfortable.

Trackpad WASD like
This treats a touch pad as a WASD controller, and allows for full range of motion.
    Pros
  • very intuitive.
  • allows for side stepping with ease
    Cons
  • can cause motion sickness
  • is easy to accidently move.

Walk forward on button
This is one of the most basic movements but also one of the best, you hold a button and move in the direction of the HMD facing vector or better yet the controller vector (this allows more freedom of movement as you can aim behind you etc)
    Pros
  • very intuitive
  • if on controller vector you have a complete freedom of motion
  • no break in immersion
    Cons
  • again can cause motion sickness
  • if on controller vector then movement and weapon use can be hard (not as hard as having to swing the arm but close)

I am sure i have missed a few (i know i have missed one but an active NDA prevents me discussing it)


CrazyManOPS Jul 11, 2017 @ 1:37pm 
Teleportation for that game - NO WAY !!!

Movement like in game "CLIMBEY" - GREAT !!!
NorfolkDave Jul 11, 2017 @ 1:40pm 
Originally posted by CrazyManOPS:
Teleportation for that game - NO WAY !!!

Movement like in game "CLIMBEY" - GREAT !!!
and why not have both as options? remember some prefer teleportation some hate it, options, not restrictions is what were asking for dear fellow :)
also im curious what is Climbey method? is it similiar to any i listed above?
dlpardoposton Jul 11, 2017 @ 1:45pm 
Originally posted by CrazyManOPS:
Teleportation for that game - NO WAY !!!

Movement like in game "CLIMBEY" - GREAT !!!

Agree the movement in Climbey is great.
Apathy Inc. Jul 11, 2017 @ 1:56pm 
Personally I like the movement. This is one of the only VR games that actively discourages you to stay in one position and move around artificially. If you have a big space this movement scheme is awesome, for all fights just use your area, and for quick intermissions use it to drag yourself around the world and grab new weapons/set up your position for the next fight.

I've gotta say that if you find the movement too slow to quickly escape from fights.. you should be backstepping. But, I guess more options are good for those with a smaller play area.
Last edited by Apathy Inc.; Jul 11, 2017 @ 1:57pm
Concept Jul 11, 2017 @ 2:29pm 
Originally posted by raithza:
Enough people are complaining that I'll look into it. But seriously, if you think you can't move to dodge easily you must be using the scheme incorrectly. I'm curious as to what people are actually doing? The agility of this system is the main benefit.

Can you explain how we're using the control scheme wrong? You press in on the track pad, swing your arm and move. Is there someything I'm missing? When you're in the middle of a fight with a few enemies and have to stop focusing on swinging your arms to battle and start focusing on swinging them to move its extremely awkward feeling. As a developer on the game can you please explain why only this movement scheme is being used? I'm honestly asking because I really enjoy your game and hope to see the movement function as well as the rest of the game.
Last edited by Concept; Jul 11, 2017 @ 2:33pm
ToastedToast Jul 11, 2017 @ 2:31pm 
The more of this I read the more I'm glad I'm one of the 5 people who don't get sick from moving in Vr. That being said, I really like the movement system.
medac173 Jul 11, 2017 @ 3:09pm 
Originally posted by raithza:
Enough people are complaining that I'll look into it. But seriously, if you think you can't move to dodge easily you must be using the scheme incorrectly. I'm curious as to what people are actually doing? The agility of this system is the main benefit.
your movement system is good i must be using it correctly
medac173 Jul 11, 2017 @ 3:12pm 
Originally posted by CrazyManOPS:
Teleportation for that game - NO WAY !!!

Movement like in game "CLIMBEY" - GREAT !!!
i dont think so middle finger is the grip button
Offline Jul 11, 2017 @ 3:23pm 
This kind of movement is not so bad. You have to get used to it, but then it offers possibilities that teleporting can not offer. like moving fast forward, Cut out the heart and move back fast. no blind teleporting somewhere back. Of course, if you get motion sickness very fast, this sucks.... anyway, i have to crush some bones now.....
Last edited by Offline; Jul 11, 2017 @ 3:24pm
NorfolkDave Jul 11, 2017 @ 3:26pm 
Originally posted by Offline:
This kind of movement ist not so bad. You have to get used to it, but then it offers possibilities that teleporting can not offer. like moving fast forward, Cut out the heart and move back fast. no blind teleporting somewhere back. of course, if you get motion sickness very fast, this sucks.... anyway, i have to crush some bones now.....
Yeah I would prefer waypoint rather than teleportation
decizion Jul 11, 2017 @ 3:42pm 
i second this thread, only problem but a true big problem i have with this game.
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Date Posted: Jul 10, 2017 @ 5:08pm
Posts: 83