LEGO® City Undercover

LEGO® City Undercover

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ttmellison  [developer] Apr 13, 2017 @ 12:54pm
Patch Notes
We have just released a new update which fixes the below issues:

- Fixed stability issues during gameplay
- Fixed the brightness settings
- Fixed the issue where the title is not present on system task bar
- Fixed an issue where changing the in game resolution from 1920x1080 to 1280x720 the game appeared in the top corner of the screen and UI was mis-aligned
- Fixed a crash at the briefing room cutscene when the bank with the clowns are on screen if playing the game on 1600 x 900 resolution
- Fixed the mis-aligned stud icons are when using Disguise Booths, Vehicle call-in and Helipad points
- Fixed an issue where using the chicken glide could cause the character to fold into them self
- Fixed an issue where if one player has the lift menu UI on screen as the other player enters the line-up room, part of the lift UI will remain on screen until player exits the game.
- Fixed an issue where after selecting a freeplay level in Co-op if one player selects to being the level a "Red brick shop" message would appear while waiting for the other player
- Fixed an issue where sometimes during the initial Dcam during “Go to Cherry Tree Bank” before the player heads to the bank Frank Will run forward and his vehicle will be in the air
- Fixed an issue where using a modified Keyboard layout, the player couldn’t perform Diagonal Jumps
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Showing 1-15 of 117 comments
unevermind Apr 13, 2017 @ 1:14pm 
So much for "they are not caring about/maintaining this game". :happyelf: thumbsup
Last edited by unevermind; Apr 13, 2017 @ 1:14pm
TXTom Apr 13, 2017 @ 1:18pm 
Nice work guys!

I'm wondering if you are planning on fixing the odd lack of anti-alliasing at certain spots. Also, I often find myself getting annoyed by the draw distance of objects (studs in particular). I have a fairly decent PC with an i5 6500 and RX 480 combined with 16GB of RAM and the game loaded off of an SSD, so it must be the game itself that prevents these objects from rendering at a certain distance, unfortunately.

I would gladly appreciate it if you could fix these issues as well in a future update! Other than that, the game works completely fine for me.
Demon Apr 13, 2017 @ 1:21pm 
Thank you guys. :)
the game still crashes after some mission or checkpoints. (started at level 8 im now level 11 or 12)
DarkWolf Apr 13, 2017 @ 1:38pm 
And why its still not possible to skip the slideshow on game start?
Doucare Apr 13, 2017 @ 1:39pm 
Where is the save file at? I updated and now the game wont start I've tried a few things want to reinstall but I want to backup my saves first. I read there's cloud support but I don't trust it as it hasn't always worked for me.
Doctor Hades Apr 13, 2017 @ 1:41pm 
Originally posted by TXTom8:
Nice work guys!

I'm wondering if you are planning on fixing the odd lack of anti-alliasing at certain spots. Also, I often find myself getting annoyed by the draw distance of objects (studs in particular). I have a fairly decent PC with an i5 6500 and RX 480 combined with 16GB of RAM and the game loaded off of an SSD, so it must be the game itself that prevents these objects from rendering at a certain distance, unfortunately.

I would gladly appreciate it if you could fix these issues as well in a future update! Other than that, the game works completely fine for me.

All the LEGO games to date seem to use the same edge FSAA (fullscreen anti-aliasing) effect which is passable at best and downright poor at worst even in comparison to post-process methods such as FXAA. It only looks slightly better now IMO because I no longer play the games at 1280x1024 and 1680x1050 but 2560x1440 or 4K. It's telling how poor the AA is that the game still retains its jagged edges even at 5K downsampled to 2560x1440!!! I really wish they would add temporal AA support as these games suffer from a lot of background shimmer that can look really distracting in motion. At least with the older DX9 games you could force MSAA/SGSSAA using an NVIDIA compatibility flag but since switching to DX11 that's no longer an option. You can, of course, force FXAA via the driver or use SMAA but these tend to also blur the text and UI so they aren't ideal.

Agree about the draw distance though. Given that the game essentially runs on a toaster it's a shame that there isn't an option to push out the draw distance more for people with mid to high end systems.

Also, the shadows in this engine really need fixing; almost every character exhibits terrible flickering and glitching in close ups that distracts from the otherwise nice cartoonish look of the game. Every platform shows it... PC, PS4 and Switch alike. I suspect the issue may be a result of the engine itself being quite dated and nothing short of a radical rewrite will fix them.
Doctor Hades Apr 13, 2017 @ 1:42pm 
P.S. Great game though even with all the rough edges.
Turtle God Apr 13, 2017 @ 2:35pm 
Originally posted by ttmellison:
during the initial Dcam
this game has a inital d reference?
where can i refund
jk
also fix the random crashes pls
Last edited by Turtle God; Apr 13, 2017 @ 2:39pm
Mhmmm Apr 13, 2017 @ 2:44pm 
thanks devs!
The Apple Apr 13, 2017 @ 3:46pm 
Very nice work! Now I need to be to skip the start slide picture thing. :)
Per Panicz Apr 13, 2017 @ 5:17pm 
Guys, does any of you noticed that the game after latest patch is locked at 60 Hz no matter what? I have set 144 Hz refresh rate in-game along with VSync on and the game keeps running at 60 FPS. I'm pretty sure before the last update game was capped at 144 Hz. Also, changing VSync option doesn't affect nothing (same with refresh rate). If I choose 60 Hz refresh rate and 30 Hz VSync (to lower the framerate to cinematic-console experience), game is running at 60 FPS either way. Same thing is with 144 Hz refresh rate and VSync turned to On. Game is capped at 60 FPS.
johnnypearl Apr 13, 2017 @ 5:37pm 
Originally posted by ttmellison:
We have just released a new update which fixes the below issues:

- Fixed stability issues during gameplay
- Fixed the brightness settings
- Fixed the issue where the title is not present on system task bar
- Fixed an issue where changing the in game resolution from 1920x1080 to 1280x720 the game appeared in the top corner of the screen and UI was mis-aligned
- Fixed a crash at the briefing room cutscene when the bank with the clowns are on screen if playing the game on 1600 x 900 resolution
- Fixed the mis-aligned stud icons are when using Disguise Booths, Vehicle call-in and Helipad points
- Fixed an issue where using the chicken glide could cause the character to fold into them self
- Fixed an issue where if one player has the lift menu UI on screen as the other player enters the line-up room, part of the lift UI will remain on screen until player exits the game.
- Fixed an issue where after selecting a freeplay level in Co-op if one player selects to being the level a "Red brick shop" message would appear while waiting for the other player
- Fixed an issue where sometimes during the initial Dcam during “Go to Cherry Tree Bank” before the player heads to the bank Frank Will run forward and his vehicle will be in the air
- Fixed an issue where using a modified Keyboard layout, the player couldn’t perform Diagonal Jumps
Nada de dublagem em Português (Brasil) que pena. :steamfacepalm:
Gamesiarz Apr 13, 2017 @ 5:38pm 
I also have fps cap, could you remove it? Before I could easily run this game at 144 fps but know no matter what is always 60 :(
Per Panicz Apr 13, 2017 @ 5:52pm 
Originally posted by Gamesiarz:
I also have fps cap, could you remove it? Before I could easily run this game at 144 fps but know no matter what is always 60 :(
I think we can't do it manually. My settings in pcconfig.txt are correct, i.e. ScreenRefreshRate 144 and VerticalSync 1 (which stands for on). Devs had to make some kind of mistake and 60 FPS lock is somehow related to the game files.

Edit:I've found old executable of this game and guess what...
Game is working at 144 FPS.
Last edited by Per Panicz; Apr 15, 2017 @ 11:26am
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Date Posted: Apr 13, 2017 @ 12:54pm
Posts: 117