Killer Instinct

Killer Instinct

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Abaddon Jan 14, 2018 @ 7:24am
Borker tutorial help?
I see myself having some problems to clear some tutorial phases, the instructions aren't very clear and I keep dropping combos, don't know why. Here are the most troublesome right now:

1. Manuals. I got them by luck. I see the timing is tight, but there's no telling when to do the actual manual since there are no cues whatsoever, so I just have to guess. I can't seem to find a reliable way to perform a manual, which was pretty easy in previous KI games.

2. Resets during linkers. I'm at the stage where I have to do this:
Opener > Auto > Linker > Forward throw > Shadow laser sword > Shadow tiger fury
I don't seem to get the timing right after throwing the enemy down, I buffer the attack and it doesn't go off, I perform it during wakeup and it doesn't count for the goal list, I do it soon and it couns, but it doesn't connect and the chain stops... What do I have to do?

3. Lockout combo always through enemy before I can end the string, WTF?

Thanks in advance.
Last edited by Abaddon; Jan 14, 2018 @ 8:00am
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Showing 1-3 of 3 comments
Abaddon Jan 14, 2018 @ 7:53am 
Update: Regarding the cancel tutorial, you need to input the shadow sword before the enemy actually gets hit but the throw impact with the floor. Bad info FTW!
Radical Rat Jan 14, 2018 @ 9:05am 
I remember that when i started playing i had troubles with some Dojo lessons, but then i figured out it is actually better and easier to do it if you turn off Combo Assist and start lerning that way. Not sure if it was necessary to complete tutorial, but it was easier for me to control my combos
Alhazred Jan 14, 2018 @ 3:57pm 
There are, in fact, cues for manuals. You need to wait for your character to finish the animation* they're doing, then hit the manual before the other character recovers from hitstun (as opposed to auto-doubles, which are a cancel input.) This is why you can only do a manual of equal or lesser strength than the linker that comes before it, a medium linker won't leave the other character in hitstun long enough for a heavy manual to connect. Depending on your character, you may be able to violate this rule if you do a manual after first opening a combo, because the frame data for special moves is different when they're used outside of a combo compared to when they're used as linkers in a combo.

The timing is different for each linker, and the timing gets tighter the closer in strength the manual is to the proceeding linker. A heavy linker into a light manual has a large margin for error. A heavy linker into a heavy manual is much harder. A light linker into a light manual is something even high level players won't expect to nail every time.

*There might be a bit of wiggle-room here. This is how it's supposed to work in theory; with some characters I feel like I have to hit the manual a little before the linker animation ends, but I don't have good reflexes and there's a pretty big chance I'm imagining it.
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Date Posted: Jan 14, 2018 @ 7:24am
Posts: 3