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It lacks production value. Cutscenes are kinda whack, and characters' bios are unlocked in forms of written documents.
There is also Shadow Lab, when you create an AI controlled "shadow" that mimics your playstyle. You can face other players' Shadows in Shadow Lords.
Wow. That Shadow Lab sound really awesome!
But about the AI itself. Is it any decent?
Considering I'm really bad at fighting games. No skill with combos and stuff like that. I'm only decent on improvising with the few tricks I can do. XD
The presentation is a little bare bones, but honestly the content is really solid and replayable, and is infinitely better than something like MvCI, which has a "high budget" campaign but is basically a living abortion of a game.
There's also a system called Combo Assist, which allows you to forego the inputs needed, and control your character based on strength of hits.
This is surely looking like the type of fighting game I'm searching for.
One of the reasons BlazBlue is one of my favorite fighting games ever is because of how fluid it's gameplay is. I can even do some combos just improvising with some common inputs. (I'm not even talking about the Stylish Mode.)
I heard the combo system in this game is even more fluid and "free-style" than BlazBlue's.
I'll probably get it now.
Hahah, as a matter of fact, I was just watching his review on the game. XD
I dont recall if he reviewed the game before S2 (when he started working on it)
Absolutely yes.
As a matter of fact, I already bought it. xD
Now I just need to finish the download.
Thanks a lot for the help, guys!