NBA 2K18
Why is the shot meter so meaningless/broken/inaccurate this year?
I just turned it back on to see if it's remotely accurate on jumpshot 9 yet

.... it's not at all, any ideas, full bar means slightly early, late AND good? Never had this problem last year, and this year the shot meter started saying whatever it wanted around the time Jumpshot 11 got nerfed.

Even when it worked this year, it wasn't about filling the bar, but stopping right below it.

Wish the shot meter from 17 was back.
Τελευταία επεξεργασία από TsoBadGuy; 19 Μαρ 2018, 14:02
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EX THE LEGEND (Αποκλεισμένος) 20 Μαρ 2018, 1:12 
Let me sum it up:
This has happened to me, in many games, on back to back shots. It seems most broken in offline career, but in park too and proam.
Slightly early = full meter
Good= A meter on the way down
Slightly late= full meter
lol
Shooting actually isn't that bad once you stop taking dumb shots lol. Try and focus on taking only smart shots and you'll see your shooting percentage start to climb.
EX THE LEGEND (Αποκλεισμένος) 20 Μαρ 2018, 3:45 
Αναρτήθηκε αρχικά από Ernasty:
Shooting actually isn't that bad once you stop taking dumb shots lol. Try and focus on taking only smart shots and you'll see your shooting percentage start to climb.
This guy is telling a 4 year 2k veteran, an irl basketball player, and a three time back to back highschool nba 2k champion to take better shots.
ded
Yeah, sounds about right. Tried switching to a slower jumpshot, and it didn't really improve results. Also tried tuning down graphics and refresh rate to fit 60 FPS vsync and that didn't help either.

PS. I may or may not have copied that 6'4 sharping playmaker.
Τελευταία επεξεργασία από TsoBadGuy; 20 Μαρ 2018, 4:50
What changed this year compared to the previous one is the priority of the parameters affecting if the shot will miss or score.

Nba2k17's parameters were more or less like this :

User's timing > player's shot rating > contested/noncontested state > badges procs/badges ranks > hotzone > stamina > hot/cold state.

This meant that players very familiar with their jumpshot and it's release timing could make shots outside their archetype's ratings more efficiently than players with high shot ratings but poor release timings. Also perfect timing almost always meant a perfect (green) shot.

2K felt like skill shouldn't be about who knows how to press a button better, so they changed the calculation of the parameters that affect your shot success, bringing user timing (almost) all the way to the bottom for 2k18.

The good, slightly early/late feedback that you see on a full bar shot is a result of the many tweaks on shooting that took place near the release of this year's game and they could all have been a green shot. The reason they are not green (even if you perfectly timed it) is because the parameters calculated before your own timing claim that the shot should miss.

I understand why that may be frustrating because none of this information were released officially somewhere all together. I gathered those throughout the year from developers Twitter posts, livestreams etc.

You can also read this https://www.nba2klab.com/other/ as it further explains how shooting works this year, even though it's a bit outdated by a few shooting patches/tweaks that were made.
A month or so ago, I had a 100% freethrow shot that wasn't green. >_>
Αναρτήθηκε αρχικά από <Lucifer>:
A month or so ago, I had a 100% freethrow shot that wasn't green. >_>
I don't see something wrong there, with gold Freethrow Ace on a good release you get like 91% baseline. If you're hot on top of that it CAN increase to 100% even if it's not green.
Τελευταία επεξεργασία από Skiz; 20 Μαρ 2018, 6:27
@ meh - thank you for the detailed response, explains a lot.
EX THE LEGEND (Αποκλεισμένος) 20 Μαρ 2018, 7:33 
Αναρτήθηκε αρχικά από <Lucifer>:
A month or so ago, I had a 100% freethrow shot that wasn't green. >_>
With fire symbol and in late game with clutch performer badge, i get non green 100% all the time bro
Just doesn't seem right in my book. Guess it's just poor game design.
Try turning the meter and feedback off. Took me a few games to get used to it but my fg % has improved
Yeah, I've briefly tried that, and might go back to it.

It does feel cool, like that part in Star Wars:

"Luke, it says you're not using the targeting system."

"♥♥♥♥ you bro, I have the force"

*Blows up deathstar*

Or something like that.
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