Spooky's Jump Scare Mansion: HD Renovation

Spooky's Jump Scare Mansion: HD Renovation

Endless mode
How difficult is it to reach the 2200 zone in endless mode? I don't want any kind of spoiler. I just want to know what I'm up against because I want to get some achievements in that mode. And by the way, are there checkpoints in this mode? Or does it have to be done all at once?
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Showing 1-5 of 5 comments
Ume Ito Oct 6, 2023 @ 9:56pm 
difficulty depends on who you get and in what combinations, usually 1v1 is fine but its when you got 3 or more active simultaneously (or a really nasty 2-spec combo) that difficulty spikes up

2200 should be reasonably doable you just need to learn how to handle each specimen individually then keep combos in mind. running is surprisingly a tool you should use tactically, not just sprinting 24/7, most specs can't catch up to your normal walking speed assuming its a straight line.

you get save elevators as per usual but death wipes your save
Originally posted by Ume Ito:
difficulty depends on who you get and in what combinations, usually 1v1 is fine but its when you got 3 or more active simultaneously (or a really nasty 2-spec combo) that difficulty spikes up

2200 should be reasonably doable you just need to learn how to handle each specimen individually then keep combos in mind. running is surprisingly a tool you should use tactically, not just sprinting 24/7, most specs can't catch up to your normal walking speed assuming its a straight line.

you get save elevators as per usual but death wipes your save
I understand. So the save points are only useful in case you get tired and want to come back later. I have already learned most of the specimens but I am terrified of combinations. Anyway, thanks for the response. It helped me make it clearer :)
Ume Ito Oct 6, 2023 @ 10:07pm 
Originally posted by Therion:
Originally posted by Ume Ito:
difficulty depends on who you get and in what combinations, usually 1v1 is fine but its when you got 3 or more active simultaneously (or a really nasty 2-spec combo) that difficulty spikes up

2200 should be reasonably doable you just need to learn how to handle each specimen individually then keep combos in mind. running is surprisingly a tool you should use tactically, not just sprinting 24/7, most specs can't catch up to your normal walking speed assuming its a straight line.

you get save elevators as per usual but death wipes your save
I understand. So the save points are only useful in case you get tired and want to come back later. I have already learned most of the specimens but I am terrified of combinations. Anyway, thanks for the response. It helped me make it clearer :)
yeah the worst kind of combos to encounter are spec 10 with anyone fast, forcing you to make too much distance, or specimen that spawn not from your entry door and can try to sandwich you

also room loopers are the worst. nothing makes a floor harder than it being longer.
Originally posted by Ume Ito:
Originally posted by Therion:
I understand. So the save points are only useful in case you get tired and want to come back later. I have already learned most of the specimens but I am terrified of combinations. Anyway, thanks for the response. It helped me make it clearer :)
yeah the worst kind of combos to encounter are spec 10 with anyone fast, forcing you to make too much distance, or specimen that spawn not from your entry door and can try to sandwich you

also room loopers are the worst. nothing makes a floor harder than it being longer.
True, specimen 10 with someone fast could be a headache, just like with 8, since if you lose sight of him you can take a hit from his teleportation. So it depends more on the RNG. It's going to hurt hahaha
Ume Ito Oct 7, 2023 @ 10:54am 
Originally posted by Therion:
Originally posted by Ume Ito:
yeah the worst kind of combos to encounter are spec 10 with anyone fast, forcing you to make too much distance, or specimen that spawn not from your entry door and can try to sandwich you

also room loopers are the worst. nothing makes a floor harder than it being longer.
True, specimen 10 with someone fast could be a headache, just like with 8, since if you lose sight of him you can take a hit from his teleportation. So it depends more on the RNG. It's going to hurt hahaha
mhm, good luck!
again the biggest tip that saved me alot in endless was learning how to use stamina tactically. learn what specimen you can outwalk and only run if needed.
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