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Fish farms do use a set amount of fish resource. Unlike warfs which will see fish resource go from green to red in a few years, fish farms go to red instantly as soon as u plop it. Try it in game. You will see it.
As an example lets say (when checking ur resource map) that a patch in the pure green belt of fish is worth a max of 1000 units of fish. Placing a warf will see it slowly dwindle from green 1000 to red 150 in a few decades. Placing a fish farm however reduces the fishing area instantly from green 1000 to orange 400 and stays that way for the remainder of ur 2020+rule. Ive seen it.
The more farms u place next to each other the lower the amount they "farm" since placing a farm reduces a set amount (for example 600fish) so placing two next to eachother hurts eachothers productivity as the number of fish are too few for both farms to run at 100%. So space them out if you want your farms to farm the max amount of fish. You will notice in your resource filter that when placing a farm only a circle around the farm is being fished. So try not to have other farms fish in that reserved circle.
Cant help you with your repopulating question, i make a habit of never sucking resources dry like trees or fish, one lumbercamp/fishing farm (or warf) per resource group. If you space your fish farms you will never need to worry about fish running out. Ive nvr noticed a deficiency anyway.
If you want a self-sustaining canning industry then just grow lots of cash crops with biofarms or plantations.
Maxed out Oyster farms do, but you can't can Oysters.
http://steamcommunity.com/sharedfiles/filedetails/?id=180606959
http://steamcommunity.com/sharedfiles/filedetails/?id=180609986
http://steamcommunity.com/sharedfiles/filedetails/?id=180609880
http://steamcommunity.com/sharedfiles/filedetails/?id=180609916
http://steamcommunity.com/sharedfiles/filedetails/?id=180612094