Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I at the begining of the game always have a big debt staying arount -$10,000.
Looks like you have a wide spead economy that is a problem. If you focused on one crop let us say coffe you would have gotton a better gain later when you get industry.
When you get later and getting profits then branch out to suger and tobacco.
Exports from Farms that could be used as food (fish,pineapple,corn,etc) will first be used for food and then used for exports
What do you consider long 2 years in game time? or 2 hours real life
So far I've only build one hotel and some cheap tourist stuff (soveniour shop, scenic outlook, cocktail bar) because I want to dedicate most of the island's land to industrial and military installments. I have a grade school, high school, college so I one day can restrict my current 'Open Doors' immigration mode to be in line with the Nationalists. I do not care one bit about the Enviromentalists nor the Communists but I'll appease the latter OK due to my good food quality and many clinics. I want to be praised by the Millitarists, Capitalists and the Nationalists - preferably in that order.
I want my society to go from top to bottom like this:
1. El Presidente
2. Penultimo
3. Ministry/Military
4. Industry/Science
5. Working Class Man (miners, teamsters, construction workers, other workers)
6: Tourists ( I don't really want them..)
Any further tips??? My dream is that the superpowers will be more dependent of ME than my military-industrial paradise is of them.
But really, one of the best things you can do at the start is build an industry, it doesn't matter which. If you want to be really cheap, build a Lumber Mill and import Logs and export Lumber. Then proceed to go to a Furniture Factory. Importing is insanely profitable when you can turn around and sell the goods so much.
Sugar and Rum is wonderful and some of the best money around.
Tobacco and Cigars are second there.
Iron and Weapons, set to Land Mines, are incredibly profitable, especially if you import the iron without any nodes on your island.. Why you would set it to hand guns is anyone's guess...
Concrete, Fish Farms, and Importing logs for lumber is a great starter economy though. Pineapple is also very profitable, even uncanned.
I always use the Booze Baron characteristic and any traits that either up farm or factory production or increase export prices of sugar.
I immediately set up at least 4 sugar farms at the start of any game that has good land for sugar, I then build a Rum Distillery ASAP. I set wages for high school education jobs so that the Rum Distillery is the 2nd or 3rd best paying job on the island, after Palace guards and High School teachers (if you have a high school).
I usually hold off on giving the people ANYTHING until I have a steady economy....there's no use for a church, pub, landfill, or childhood museum if you are bankrupt and your economy is stalled. I almost always use the International Aid edict at the beginning of the game to cover food and health for a while. Aid angers the nationalists, but it helps you squeak past the first elections if your map has elections enabled.
Build Sugar farms or plantations away from town but not too far from the docks. My rum distillery is always built across the street from or next to the docks. Once this is up and running, the game is cake, with the exception of a few campaign maps.