Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) make sure the housing you build is close to garages, if they aren't close enough they'll have no choice but to build shacks. You can try just demolishing shacks, but that's usually only a solution to one or two straglers who refue to get a better home.
3) nope, but some of those statistics, or at least similar variants of them, show up in the almanac. Do note that service buildings don't really have a radius in which people will visit them, people will go to the building with the highest service quality that has free slots, even if another one is really close by. Otehr buildigns do have radius effects, some of which you can't see, but it's usually not a huge deal.
4) They won't import until you actually build the buildings that consume them, cancelling them is pointless. Uranium is needed for the nuclear power plant to function, which generates a substancial amount of energy. Luxory goods are sold in shopping malls, when a citizen visits a mall they satisfy a hidden need known as "lux" which will provide a boost to that citizens happiness. Shopping malls are not great money makers mind you, though breaking even with them isn't too hard.
So you are telling me if i put all churches in the corner of the map, they are as accasible as if i spread them everywhere?
Shacks are a good indicator where you should perhaps establish those service points/settlements ;)
Normally I go for the USSR help edict right away (needs Ministry + Foreign Minister) and stick to apartments for all housing (Free Housing edict included), only later I usually put some condos and mansions just to boost housing quality. As long as I keep an eye at my immigration and open housing slots, I have barely to deal with shacks, I actually got the "300 people and no shacks" without specifically going for it. And just finished a game with 1200 pop and only around 10 homeless, at 72% overall happines. ;)
At the beginning, I have my avatar constantly visiting buildings (mainly productive, less service buildings), but later this can become really some p.i.t.a., even if I don't go for tourism on that island I build a blimp ride as soon as my economy is flowing, set it to the workmode that provides the El Presidente bonus in a large radius, and don't bother much with manually making visits with my avatar anymore.
Rent depends on the number of people who live in a house, or the numbrer of families. In other words, does a couple pay the same rent as a bachelor?
Also, i read that in modern times, i can upgrade older buildings to their newer counterparts. Is there a button to do that or must i demolish the old ones and build the new?
Basically, couples can potentially afford more expensive housing than bachelors, but if a couple and a bachelor live in the same building, they pay the same rent.
Only a few buildings have the option to be outright upgraded, upgrades are offered as sidequests, the blue-yellow circles. Usually only available around the time certain buildings become obsolete, mostly just residential buildings.
When you have electricity, it is well worth it to upgrade Tenements and Apartments. Get rid of any of the small housing under houses.