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You set the wage you want and then click on the button to the right that you want that wage to be given too. Specific or in general.
However, it is not set it and forget it unless you are offering the max wage [$25] right from the start. The 'norm' is determined by the overall 'Caribbean wage' you can find under economy tab. That wage increases about every five years or so. Matching that wage for uneducated workers will give you [in the absence of all other modifiers] about 50% worker happiness. You can increase that happiness by engaging the individual modifiers each industry offers as upgrades.
Hope this was of some help.
But remember it is redundant, if you first set the wage for all teamsters to 10$, and then set the wage for all uneducated workers to 8$, then the teamsters will also be set to 8$.
Btw. afaik your average wage compared to the average carribean wage only determines how many immigrants (or other way around, if it goes bad, how many emmigrants) you will get, iirc the Job Happines is only determined by the Job Quality (and since the JQ is raised when you up the wage, you can thus increase their happines via paying more, but it is unrelated to av. carribean pay).
I know about the two buttons, and I've used them, of course.
But like I said, over and over again I find that the wages for typically farmers, miners or teamsters are set at the default 5$ even though I *know* I previously adjusted it to 8$ (early game this).
Lots of unnecessary clicking I find, and frustrating, BUT it might be that I've negated my settings by first fixing it for all uneducated and then later for the teamsters, its possible.
I'll certainly be more aware of it.
But can you confirm this; if one of your building loses all its workers, for example due to higher wages in another business for example, the wages at this building it set back to its default level? Seems to be the case.
Then again, shouldn't be a problem, if one set the wages for all workers of that "class".