Tropico 4

Tropico 4

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Setting and keeping minimum wages
Maybe this is a question that has an obvious answer, but how do you set a minimum wage for *all* workers and *keep it* at that level?
I've tried going to building an setting the wage for all teamsters (for example) or setting the wage for all uneducated workers the same way, but it doesn't seem to stick; meaning if I later check a building of the same type, the wage is still at the default 5.

Is there a menu I've missed? Would be so much easier if I could set the wage for groups without going through buildings over and over like I find myself doing.
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Showing 1-4 of 4 comments
aqvarivs Apr 28, 2015 @ 12:34pm 
If you click on a farm for instance, you should be offered a wage dialogue box that has two categories, one for all farmers and one for all uneducated wage earners. Correspondingly, if you click on a industry building you should be offered a wage dialogue box that has settings for the individual industry and it's wage earner group of high school or college workers.

You set the wage you want and then click on the button to the right that you want that wage to be given too. Specific or in general.

However, it is not set it and forget it unless you are offering the max wage [$25] right from the start. The 'norm' is determined by the overall 'Caribbean wage' you can find under economy tab. That wage increases about every five years or so. Matching that wage for uneducated workers will give you [in the absence of all other modifiers] about 50% worker happiness. You can increase that happiness by engaging the individual modifiers each industry offers as upgrades.

Hope this was of some help.
Neithan Apr 28, 2015 @ 1:51pm 
I always use that button to increase wage for all workers of that kind or education, and so far I never noticed any problems. As far as I am aware, it always does change it for all buildings I already have, and new ones I build will also start at that wage.

But remember it is redundant, if you first set the wage for all teamsters to 10$, and then set the wage for all uneducated workers to 8$, then the teamsters will also be set to 8$.

Btw. afaik your average wage compared to the average carribean wage only determines how many immigrants (or other way around, if it goes bad, how many emmigrants) you will get, iirc the Job Happines is only determined by the Job Quality (and since the JQ is raised when you up the wage, you can thus increase their happines via paying more, but it is unrelated to av. carribean pay).
Last edited by Neithan; Apr 28, 2015 @ 2:00pm
Wandering Fruitcake Apr 29, 2015 @ 12:07pm 
Thanks for your replies.
I know about the two buttons, and I've used them, of course.
But like I said, over and over again I find that the wages for typically farmers, miners or teamsters are set at the default 5$ even though I *know* I previously adjusted it to 8$ (early game this).
Lots of unnecessary clicking I find, and frustrating, BUT it might be that I've negated my settings by first fixing it for all uneducated and then later for the teamsters, its possible.
I'll certainly be more aware of it.

But can you confirm this; if one of your building loses all its workers, for example due to higher wages in another business for example, the wages at this building it set back to its default level? Seems to be the case.
Then again, shouldn't be a problem, if one set the wages for all workers of that "class".
Kenaj Feb 19, 2016 @ 2:30am 
if you need that for the mission 17 where santana asks you to set the max wage to 1 dollar for 2 years then thats done automatically, and you only have to set them back once two years are up
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Date Posted: Apr 28, 2015 @ 8:53am
Posts: 4