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Oh well... T5 is almost upon us.
As you noticed they are *not* random. It's a clever part of the scripting of the game! You will have to look at what environmentally damaging activities you have and think about implementing a more environmentally sustainable economy or policies to counter it.
What's your pollution like? Do you have enough garbage dumps that service your city (including outlying farms)? Have you upgraded industry to be less polluting? Do you have dirty polluting coal-fired power plants? Do you rely too heavily on mining? Do you rely too heavily on forestry (hint build more horticulture stations set to reforestation if you are). Have you enacted certain environmental edicts? Do you have enough parks and green space in your city? Try looking at the the environmental faction's demands and implement some of those.
So just to reiterate the natural disasters are *not* random. It's the environment punishing you for not taking the environment seriously enough and it's part of the game! Not having enough garbage dumps that cover your city is one of the main causes.
Mostly because churches don't turn a profit while rum factories do.
It's the beginning of the game... I've got one industry, gold mining and jewelery. If that is raping the land then I'm not sure what else to do really.
My pollution seemed fine, I have one garbage dump.
I solely rely on mining this early in the game, usually I start out with gold mining and jewelry, if there is no gold on the island then I rely totally on oil. When I used to use oil only I never experienced any tornadoes.
All my factions are listed between 75 and 100% as it's so early in the game nobody hates El Presidente yet.
So, I think there is a bit of randomness thrown in here as I should not be getting punished for having one gold mine and one jewelery factory this early into the game.
That's fine and all, I believe that I can turn off these disasters so I'm not so concerned about it, I'll just start up a new island and play with events turned off I suppose as it's just too annoying to get 2 tornadoes by 1957 even though financially it doesn't mean a hill of beans as one gold mine and one jewelery factory keeps me rolling in money, much more than I can even spend before the next ship comes to take away our jewelery and bring me more money. The tornadoes are just an annoyance of having to rebuild what was destroyed, that's pretty much it really.
Thanks all for the posts.
Try building a horticulture station and some parks and see if that helps. It's just my thought anyway.
They are around $300 each if quick built.
I find tornados tend to home in on them, much like real tornadoes target trailer parks.