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Alternately, you can just use the map overlay to check for yourself to see that the mineral deposits are no longer there. Just like oil fields, raw resources are inevitably depleted.
It dwindles to something like 180unit/year. At which point you can not keep your island running with any usable size population, much less meet objectives in a timely manner. Does not coexist nice with "all i did was.."
Running costs are about 500$/year/mine.
At material cost of lets say 2000 (per 100), that leaves you with less than 1500$/year profit (or import savings). About the same amount as the running cost of a cathedral.
Extremely poor return for the workforce and wage cost.
Just to get 10k/year from that you need 6-7 mines (18-21 miners). With that many workers you could make much more from just about anything short of cornfarms.
No, if you want to see overpowered broken stuff: MT fishfarm, on oyster mode. Same amount of workers, not educated either.
If T6 is to be any success they need to take their game seriously and make it a realistic challenge. T4 could be so much more and I do love the creative aspect to the game but it needs to be more challenging and not so predictable.