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I do know that if they don't have anywhere yellow or green nearby to plant they will wander far away to find a place, and that does reduce harvest levels because they are spending all their time walking. Animations are definitely tied somehow, whether triggered or triggering.
I also remember something about 3 farms worth of space described by Anvos above, or more specifically a square 2 farms wide, I think with a picture example even. But that would depend on how close they planted, and that depends on where they had planted the previous plot. They do seem to avoid roadsides to a degree, and they favor fertile (green) ground.
To elaborate a bit on Two Gun Bob, each crop adds and removes certain resources from the ground that affect how well or poorly other crops will fair. Technically you can practice crop rotation, but the game won't go on long enough for it to really matter.
Pasture quality is always degraded by farms BTW, I assume you just mixed up the terminology though.
It takes a while for the pasture degredation to happen, it can appear fine but after a while the fields will turn deep red. Maybe Corn specifically doesn't do this, I don't often grow a whole lot of it... But I think it's more likely you were looking at the wrong overlay or looked too soon after growing it. (Corn does boost basically all the soil nutrients for other plants.)
Wait so if you grow corn in the red over exhausted fields, it can reverse soil degradation? My apologizes if I misunderstood you.
Tropico 4 never dies.