Tropico 4

Tropico 4

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admdelta Sep 5, 2016 @ 8:59pm
Why is nobody going to school or taking educated jobs?
I've got a crap load of open, high paying jobs requiring high school and college educations. Meanwhile, they're remaining vacant as are all the spots at high school. What is it with Tropicans not being interested in upward mobility in this game? In Tropico 3, a high school would fill up if just a single educated job opened up - now I'm at a loss as to how to even get people to go to school. What gives?
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Showing 1-11 of 11 comments
Uzi Master Sep 5, 2016 @ 11:18pm 
Do your high-school jobs have higher pay than your uneducated ones?

Do you have teachers employed in your education buildings?
RalphRoberts Sep 6, 2016 @ 12:31am 
People go for the jobs with the highest quality, perhaps you raised uneducated wages too high?
admdelta Sep 6, 2016 @ 7:11am 
High school educated jobs pay considerably more than uneducated jobs and they're sitting empty, like I said. I typically staff my schools with 3 teachers so there's space for at least 6 students but usually it only has 0 or 1 student learning despite all those open jobs.
ezwip Sep 6, 2016 @ 8:22pm 
You're building too fast. Wait for them to fill up spots before you go on a major spending spree. Provide entertainment, make sure they have places to eat, give them security, and places to drink. They'll be happy little fellows.

TLDR: Build something else until the high school jobs have been filled.
admdelta Sep 6, 2016 @ 10:07pm 
Originally posted by ezwip:
You're building too fast. Wait for them to fill up spots before you go on a major spending spree. Provide entertainment, make sure they have places to eat, give them security, and places to drink. They'll be happy little fellows.

TLDR: Build something else until the high school jobs have been filled.
They've got all those places.
Uzi Master Sep 6, 2016 @ 10:30pm 
What he means is you might have more jobs than people to fill them.
excelatrate Sep 6, 2016 @ 10:51pm 
I have issues with this too--what I notice is when they're happy they are more likely to do what you want. If you're at 50 or higher I usually have people in HS and once they get the skills they go to work (eventually, even with education boosts it takes time).

If they AREN'T happy....It gets weird. I'm playing campaign 18 and the bastards keep going rebel on me even though I have way more entertainment and religion than i usually have on my islands. My latest mission ended when 72 of the bastards rebelled against me, with all of those people protesting presumably their entire families were unemployed or also protesting, rendering most of my workforce jobless. If you want to fill jobs that require education and you are at low happiness you may need a immigration office or to hire people manually.
ezwip Sep 7, 2016 @ 5:17am 
When you build a ton of jobs for the educated things get confusing quick. Your factories stop producing because they areshuffling around. The more you make the worse it gets. Always check the almanac and look at the unemployed. If you are opening factories one at a time this won't happen, promise.
admdelta Sep 7, 2016 @ 2:54pm 
Originally posted by ezwip:
When you build a ton of jobs for the educated things get confusing quick. Your factories stop producing because they areshuffling around. The more you make the worse it gets. Always check the almanac and look at the unemployed. If you are opening factories one at a time this won't happen, promise.
I had one factory that sat there empty for years while nobody went to school and unemployment was through the roof.

Built a different factory and installed skylights, adding like +2 work quality and suddenly everyone was getting jobs at that one lol.
Pay less the uneducated, pay more the educated, make sure that the first degree of education have teachers and students, then have patience.
ezwip Sep 7, 2016 @ 6:23pm 
Build an immigration office and let everyone come in that wants to. Then turn all of your hospitals on baby making and let me know what happens.
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Date Posted: Sep 5, 2016 @ 8:59pm
Posts: 11