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I like the idea of making that more intuitive with some sort of gesture at the end though. I'll think about that. Someone else recently suggested holding the trigger down and waving the controller around to select vertices as a way to reduce the number of clicks, so this is on my mind lately.
I agree there should be an explicit "deselect all" button. It hasn't been added yet because switching to another mode will do the same thing. I usually switch to plane primitive then immediately back to whatever selection mode I want and that clears the selection. I need to make this a formal button though; you're right.
I think the vertices not changing color immediately is a bug. I'm doing bug fixes all day tomorrow so I'll see how many of these small changes I can work in. Thanks for the feedback!
I was trying to understand where you're coming from on this today. Are you left handed by chance?
Right handed. So basically I am working on the model with my right hand, and have the Tools menu on my left hand side out of the way where I can operate the menu with my left hand to switch modes or whatever. So being able to easier grab the menu on the left side of it would be helpful. Even grabbing it by the right side of the menu is a little awkward anyway.
It's also entirely possible and quite likely that I am simply missing some super obvious other way of grabbing or moving the menu around that is already there and it is user error.
New update is great though, the selection and the clear all button very very welcome!
And one more thing while I am posting, any possibility for maybe consideration in the long term, a global snap grid mode as an optional alternative to the snap grid being local to the object? The current method obviously allows you to freely rotate and scale object, perfect for some things, but an optional fixed global grid mode would make it easier to quickly lay out / "sketch" out the basic shape of some kinds of larger objects like furniture and architectural elements. Adjustable snap-to-grid for angular rotations around global x,y,z axis would also be useful in that mode. Hope that made sense. Just throwing that out there.