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I know you meant combat;) Battle map will of course be adjusted with new adventure terrains. Smaller height differences (attack bonus on gradual slope, etc.) will definitely be introduced, but larger height differences depend on dev.
Flying creatures, underwater and mounted combat will also be considered, but depend on actual dev, too.
Maybe there's more to the current sandbox mode than I know but it sounds like what you're working on now is what I've been waiting for.
Anyway I can't wait to sink many hours into it!
It probably shouldn't, but it does currently - proof here (12 levels of monk for +2 attacks from flurry, +1 attack from haste, 7 attacks with perfect TWF):
https://i.imgur.com/T90olpP.png
If it is a bug, consider fixing it, please. Thank you!
Your image cannot be displayed.
lv 12 mnk FOB 5 attacks = base 1 + unarmed strike 1 + bab 1 + FOB 2.
6 attacks if has haste.
At EA stage, we're basically only considering 11 core + 15 prestige classes in SRD, plus 2 extra prestige classes.
Adding more classes is a matter after v1.0 and mods.
Hopefully you can see it as artwork here (or what external image service should I use)
https://steamcommunity.com/sharedfiles/filedetails/?id=3050914036
Character is around ~530 level (19 BAB in first 20 levels) and attacked 10 times (which I think is the maximum possible) with ranged flurry of blows (so no unarmed strike, unless I am wrong here?), using a shuriken in both hands. Sorry for pestering you, but I just want to be sure and squish all the bugs if possible :)
So correction here:
TWF doesn't stack with unarmed FOB, but do stack with FOB using 2 mnk weapons.
So your 2 mnk weapons (melee or ranged) FOB 10 attacks = base 1 + bab 3 + TWF 3 + FOB 2 + haste 1.
If you increase the character's mnk lv to 20+, then unarmed FOB 10 attacks = base 1 + bab 3 + unarmed strike 3 + FOB 2 + haste 1.
Double move and multi-move is in our todo-list long time ago.
It is a showcase