Low Magic Age

Low Magic Age

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7. říj. 2023 v 17.31
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v0.91.65 Patch Notes - Elemental Lord, New Adventure #2
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Zobrazeno 4660 z 77 komentářů
Low Magic Studios  [vývojář] 12. říj. 2023 v 19.06 
virtue_11 původně napsal:
Low Magic Studios původně napsal:

Yes. Even high altitude effects and altitude sickness.
That is so awesome!!!!
But I actually meant in combat. Will there be higher ground? Falling damage? Can't reach oponent if they're too high? More options to have cover from ranged attacks?

I know you meant combat;) Battle map will of course be adjusted with new adventure terrains. Smaller height differences (attack bonus on gradual slope, etc.) will definitely be introduced, but larger height differences depend on dev.

Flying creatures, underwater and mounted combat will also be considered, but depend on actual dev, too.
Bought this game twice, once on steam and once on GOG, I can't wait to play it, I haven't played that much because I wanted some sort of story/RPG type mode to follow along with, I'm not great at D&D games but I believe this will be the game to change that.

Maybe there's more to the current sandbox mode than I know but it sounds like what you're working on now is what I've been waiting for.

Anyway I can't wait to sink many hours into it!
Naposledy upravil Pale Wolf; 13. říj. 2023 v 3.07
Low Magic Studios původně napsal:
Kosiciel původně napsal:
Auto-combat and flurry of blows - is there a way to enable it (melee and especially ranged for my TWF shuriken build monk)? All the prerequisites are met (move within 5' step and full attack) but no flurry activated (should be 9 attacks with two shurikens, perfect TWF and monk level 11+, but only 7 are made), both default flurries are enabled (melee and ranged).

TWF doesn't stack with FOB.

It probably shouldn't, but it does currently - proof here (12 levels of monk for +2 attacks from flurry, +1 attack from haste, 7 attacks with perfect TWF):

https://i.imgur.com/T90olpP.png

If it is a bug, consider fixing it, please. Thank you!
Sometime in the forum people ask if you will be implementing some more evil class such as Necromancer or Ur-Pries etc… (Thrallheard anyone ?)
Low Magic Studios  [vývojář] 13. říj. 2023 v 18.14 
Kosiciel původně napsal:
Low Magic Studios původně napsal:

TWF doesn't stack with FOB.

It probably shouldn't, but it does currently - proof here (12 levels of monk for +2 attacks from flurry, +1 attack from haste, 7 attacks with perfect TWF):

https://i.imgur.com/T90olpP.png

If it is a bug, consider fixing it, please. Thank you!

Your image cannot be displayed.

lv 12 mnk FOB 5 attacks = base 1 + unarmed strike 1 + bab 1 + FOB 2.

6 attacks if has haste.
Low Magic Studios  [vývojář] 13. říj. 2023 v 18.15 
DeLastOne původně napsal:
Sometime in the forum people ask if you will be implementing some more evil class such as Necromancer or Ur-Pries etc… (Thrallheard anyone ?)

At EA stage, we're basically only considering 11 core + 15 prestige classes in SRD, plus 2 extra prestige classes.

Adding more classes is a matter after v1.0 and mods.
el0ax 13. říj. 2023 v 21.04 
lovin those tiles, very nice
Low Magic Studios původně napsal:
Your image cannot be displayed.

lv 12 mnk FOB 5 attacks = base 1 + unarmed strike 1 + bab 1 + FOB 2.

6 attacks if has haste.

Hopefully you can see it as artwork here (or what external image service should I use)
https://steamcommunity.com/sharedfiles/filedetails/?id=3050914036

Character is around ~530 level (19 BAB in first 20 levels) and attacked 10 times (which I think is the maximum possible) with ranged flurry of blows (so no unarmed strike, unless I am wrong here?), using a shuriken in both hands. Sorry for pestering you, but I just want to be sure and squish all the bugs if possible :)
Naposledy upravil Kosiciel; 14. říj. 2023 v 11.20
Low Magic Studios  [vývojář] 14. říj. 2023 v 18.29 
Oh, 500+ lv and ranged FOB. I thought your character is only a lv 12 pure mnk without weapons ;)

So correction here:

TWF doesn't stack with unarmed FOB, but do stack with FOB using 2 mnk weapons.

So your 2 mnk weapons (melee or ranged) FOB 10 attacks = base 1 + bab 3 + TWF 3 + FOB 2 + haste 1.

If you increase the character's mnk lv to 20+, then unarmed FOB 10 attacks = base 1 + bab 3 + unarmed strike 3 + FOB 2 + haste 1.
All is clear now, thank you!
i really like the work you guys are pputting in and i hope that you can expand on it more, do you have any intention of implementing more action types instead of the current way things are done (standard, move, swift, full) and perhapse an option that allows to use the remaining action for a movement (so that we can doouble move)
Low Magic Studios  [vývojář] 18. říj. 2023 v 17.07 
houmam původně napsal:
i really like the work you guys are pputting in and i hope that you can expand on it more, do you have any intention of implementing more action types instead of the current way things are done (standard, move, swift, full) and perhapse an option that allows to use the remaining action for a movement (so that we can doouble move)

Double move and multi-move is in our todo-list long time ago.
Saica-Fox 18. říj. 2023 v 17.41 
the new adventure mode looks amazing keep up the great work you have a real gem of a game and im sure the new mode will draw in tons of new sales
how do i access the new adventure mode ?(or are you guys just showcasing it), when i try starting a new adventure its still the same map
houmam původně napsal:
how do i access the new adventure mode ?(or are you guys just showcasing it), when i try starting a new adventure its still the same map

It is a showcase
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