Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
The endless class additions would be nice if they were being added to a world that was vast enough to compete with them. But the world is small. Each play through is the same map, same towns, same dungeons, same events, same everything, and there just isn't enough of the world to fit all these classes. It really is so overbearing, that it makes this game look like a class simulator... as though the classes are the main point of the game and everything else is just there to enhance that experience.
If you haven't set up the game in the first place to enable you to build multiple worlds, and your imagination was so small as to only have this one small static world to play in, you have ham-stringed your own potential from the get-go.
Random generated maps would be a great thing to have, a few base rules to determine where and what to place on the map, and a random visual map generator to create new maps would be ideal. At very least, a dozen static images upon which random generated localities are placed whenever a new map is created.
I'm surprised you guys didnt start with that to begin with. It really isnt that hard to do, from a programming perspective, if you had built it that way from the ground up. If you havent, then at least create a few dozen variations with special elements unique to each one.
As it is, I've played the same map 2 or 3 times, with variations in characters and classes, and there just isnt enough here to call a whole game. There was some forgiving of these shortcomings while waiting for development to happen, but it's clear now that the only place the Devs intend to take this game is into more classes and the rest of the world is going to stay the same limited experience.
But I guess I'm just "needlessly complaining" about the developers neglecting the primary feature they used to advertise and subsequently sell me the game.
Additionally, ranger's favored enemy epic level feat says it can be taken multiple times, but can only be selected one time.