Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In tabletop you could get sneak attack if the enemy was flanked (not necessarily by you), or blinded, or flat footed, or just caught unaware. Flanking doesn't work for ranged and there doesn't seem to be any way of inflicting blind/flat footed
> Maybe if my allies are flanking, a ranged rogue should also get Sneak Attack?...
>In tabletop you could get sneak attack if the enemy was flanked (not necessarily by you), or blinded, or flat footed, or just caught unaware. Flanking doesn't work for ranged and there doesn't seem to be any way of inflicting blind/flat footed
We made the Sneak Attack in strict accordance with the original dnd 3r rule:
When you flank a target or the target lost his Dex bonus to AC...
So an enemy who flanked by your allies is not an eligible sneak attack target, including ranged sneak attacks.
An asleep or stunned foe is an eligible ranged sneak attack target.
First off, as Dev says, it's following 3E rules for Sneak Attack.
That means the following do not qualify for ranged Sneak Attack:
"f the enemy was flanked (not necessarily by you)" - this is incorrect. You need to be flanking the target to get sneak attack. In 4E, the enemy just needs to grant you Combat Advantage. In 5E, the enemy being flanked but not necessarily by you is true.
Prone does not deny Dexterity bonus, and instead gives melee attackers a +4 bonus to hit, and a -4 penalty to ranged attacks.
Immobile (speed zero?) does not deny Dexterity bonus either.
Statuses that deny Dexterity bonus includes: Blind, Flat-Footed, Grappled (against non-Grappling target), Stunned, Helpless/Unconscious.
See http://www.d20srd.org/srd/conditionSummary.htm for a list of conditions.
Those are clearly the 3E rules, but it's worth pointing out that this game is NOT strictly 3E. The major/minor action thing is very 4E & 5E. The Knock Down feat(s) are an interpretation of a similar feat in 3E, though it uses trip rules which don't exist in this game. The Vital Strike series is from Pathfinder, not 3E. The Cleave feats function like they do in Pathfinder, not like their 3E counterparts. Clerics have feat progression unlike any of the tabletop games (though very similar to a Paizo cleric variant from 3.0, but that's 3rd party).
My point being that this game is drawing inspiration from many different DnD/Variant sources and it's not very well documented. It seems to be simplifying and streamlining certain processes to make a better game.
As it currently stands it doesn't look like a ranged rogue is viable at all. The game doesn't provide the player any access to blind/flat-footed/grapple. There's no stealth mechanic yet, so really the only things you can do to set up a ranged sneak attack are to proc a stunning critical or (potentially) use the sleep spell.
I think the rules need to be altered closer to 4e or 5e as they make Combat Advantage easier to obtain. And then rogues should instead get Sneak Attack on any creature granting CA.
In my opinion, anyways.
It's not a Rogue though and a Fighter, relying more on the ranged Power Attack (forgot the name right now) and Composite abilities.