Low Magic Age

Low Magic Age

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Remove Enemy Scaling Option one day?
Would love to see an Option for the Enemy Level/Danger to be Static and adhere to Map Areas, instead of scaling with the Player's level. Especially in Adventure Mode 2.0. I find this game fun, but it feels a little redundant to level up and get stronger when literally everything everywhere gets stronger with you. Would love a sense of "I'm finally strong enough to go to this area of this map and not instantly die", or at the very least, to be able to run into groups of monsters that USED to give you a hard time, and stomping them. Would enforce a sense of progress in my opinion.
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Only roaming monster do scale. Dungeons do not.
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