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Also, there's a button at the bottom-left to by-pass a trap if you get stuck because your chance to disable it is too low (I remember because in a very early version of the game this was missing, right after disabling traps was implemented)
I simply haven't gotten around to trying rogues yet to be honest. I started with all melee when the game came out, only a few months back I added sorcerers & wizards in the mix :)
10 leves of rogue are almost mandatory for every melee class, especially on level 40 cap and arena mode (there you get 30-60 levels of other classes then rogue only).
The Old Capital, a small city in the west, has one that teaches Open Lock.
As does Ajm, a large Metropolis south east of it, teaching both Disable Device, which is trap disarming, and Open Lock.
Natthbal, a poor small city closest to the start, has an Adventures Guild that only teaches disable device.
And while you’re there: make certain to train up other characters in Open Lock, Search, and Disable Device at the cities that offer it; you don’t want to lose that capability is someone drops ☹.
I like Low Magic Age, and I record my gameplay and thoughts as I make my way through the game; over 40 videos so far!
If you want some more Low Magic Age tips and tricks, please watch my ongoing adventures in this underrated, great game in the making.
I explain much about the D&D system Low Magic Age is based on (3.0), as well as the specific House Rules that are presented as options in the game. I explain each action I take as I take it, both in battle, and in the stat and feat planning out of my 6 man band.
Please give it a look if you like. You might like. 👍
https://www.youtube.com/watch?v=AsejcmNIXeM