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Dungeons are already randomly generated, and I have not heard any mention of creating randomly generated combat maps.
It kind of got boring to me the first time and after that I haven't played much after. The backbone of the game has some serious potential, but without Random Map Generation and a Map Editor, the game's replay value is very small.
Think of it like The Elder Scrolls 3 Morrowind or Kingdoms of Amalur Reckoning or Dragon Age Origins - it's the same map and the same story and you can play them so many times before it gets too boring and repetitive to keep going.
So for the time being it is the same map, I'm not sure 100% of the developers' stance on RMG, but if this is a big issue for you, you may have to wait a lot. For me this game reminds me a lot of my most favorite game Heroes of Might and Magic 3 without the town control and the reason why I play HoMM3 since 1999 to this day is because it has Random Map Generation and Map Editor so I can play the game forever without getting bored. If Low Magic Age gets those two features one day, it will be perfect.
But since they are being inspired by D&D, this game was bound to have an Adventure Mode to be taken more seriously. So far in the last few updates I've seen them adding new races and classes for the most part.
Hopefully they will add Random Map Generation and Map Editor. I'm guessing if that happens, the whole map style and appearance will change as it currently looks kind of basic and not in sync with the way sprites for characters and monsters look like.