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I like the Idea.
Games have different Idea for this.
they can use Mana for spell.,
if you run out of mana you can not cast more.
you need a potion or sleep for reful it
Or it have a cooldown for any turn
(but I dont like it, but its okay)
Or you need for cast a spell every time a magic stone (material).
Bigger spells need an bigger stone and low spells only a little.
And sry for this but last its a stupid statement.
You say the dev ruined the adventure mode only you need spell material?
but adventure mode has more to offer than that and I think it's fine so far, but still need fixes.
low skills should have no cooldown, but maybe balance with dmg. if you can cast it every time, if you have material.
But I think the bigger skills need a cooldown.
Or summon a elemental. It need a cooldown.
every spellcaster in DnD require material (some dont). that was the main rule.
i really hope dev add eschew material to save money.
in pathfinder spell are very limited use, each day, you have to prepare spell slot (wizard).
wizard have few feat.
Not in 3.5 they dont...youre the one whos stupid now lol....btw, nearly all divine spells were materialess throughout every edition.
I dont like the earlier system. But it was only okay.
I think this is better now, but you have say it good...bad inplemented. :/
I would make it differently. Maybe they make it later a bit different. (I hope)^^
what is coded. They're not done coding, this is just the top of the iceberg.
Materials will be changed, spells and equipment will change. Calm down.