Low Magic Age

Low Magic Age

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willsama974 Apr 19, 2017 @ 9:38am
Campaign Mode question thread
Dig in for the informations we have about the campaign mode so far.
Last edited by willsama974; Jul 20, 2017 @ 12:28am
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Showing 1-15 of 168 comments
Godwin Feb 24, 2017 @ 11:16am 
The coming Adventure mode
I am *loving* the arena, but the Adventure mode looks to be the real core of the game.

Can we expect a roguelike procedural world or is everything hand-crafted?

How long will it be? I'm hoping very long :)

Thanks for any info regarding this mode (including when it should be about ready (don't worry I won't hold you to your rough estimates, I know how these things go :)))!
Low Magic Studios  [developer] Feb 24, 2017 @ 7:07pm 
Adventure Mode Development Progress and Previews:

Adventure Preview #1: Villages and Cities
http://steamcommunity.com/games/576770/announcements/detail/1298570958167929292

Adventure Preview #2: Exploring an Unknown World
http://steamcommunity.com/games/576770/announcements/detail/2529180031920815984

Adventure Preview #3: Wandering Goblins
http://steamcommunity.com/games/576770/announcements/detail/1442693497298254674

Adventure Preview #4: Goods and Trading
http://steamcommunity.com/games/576770/announcements/detail/1443821933907222464

Adventure Preview #5: Random Adventure Quests
http://steamcommunity.com/games/576770/announcements/detail/1444948467616302703

Adventure Preview #6: Town Interface and Functions
http://steamcommunity.com/games/576770/announcements/detail/3263278179386013126

Adventure Preview #7: Random Dungeons
http://steamcommunity.com/games/576770/announcements/detail/1491112900123206476


> Can we expect a roguelike procedural world or is everything hand-crafted?

The whole adventure world will be hand-crafted. And most other adventure elements on the world are program generated, such as random dungeons, random side-quests.


> How long will it be? I'm hoping very long :)

The adventure sandbox mode will be released first before the story mode. It's an endless mode;)
Last edited by Low Magic Studios; Sep 30, 2017 @ 7:33pm
Godwin Feb 25, 2017 @ 2:35am 
Thank you for the answers, I really like what I am hearing! :D

Did not know the adventure mode and story mode are two different things, I love the fact we'll have an endless mode and I really like the combination of hand-crafted with randomized :D

I wish all you devs good energy in creating it, I'll wait patiently :)
Low Magic Studios  [developer] Mar 29, 2017 @ 5:36am 
> Will we have social skill (and checks)?
> Will we have Athletics/Sneak/Steal skills to use during our travels?

Yes. Some may be as party global skills.


> During travel will we be able to "gloom" our characters together or will they follow each other?

Yes. Similar to special companions in Mount & Blade.


> How many PCs will we have during battles?

1~6 PCs + 1~2 NPC companions. The PCs pool mechanism will be added.


p.s. In the near future, we'll sort out the todo and plan list of Low Magic Age as a pinned topic.
Colosum Apr 6, 2017 @ 5:01pm 
Suggestions on Adventure Mode and housing
I read that you are planning to make the adventure/story mode randomly generated.

It is nice to find new stuff everytime you play a game, it feels refreshing. But on the other hand
it is also nice to find something familiar, like going back home.

What I mean is that, it would be nice to have a world map with some cities/towns/places that are always there at the same place (kind of Baldur's Gate's maps) seasoned with randomly generated dungeons/locations/quests that will give a refreshing feeling to the game. Along with this, a main story to glue it all together.

And another suggestion that is not generaly found in rpg (there are some exceptions of course) a house/place/base/ where you can go with your party and leave them there if you want to, store some stuff, craft items/potions/scrolls etc and where you can sleep as well.
Low Magic Studios  [developer] Apr 6, 2017 @ 7:57pm 
Thanks for your great suggestions!

Originally posted by Osky Re:
I read that you are planning to make the adventure/story mode randomly generated.

It is nice to find new stuff everytime you play a game, it feels refreshing. But on the other hand
it is also nice to find something familiar, like going back home.

What I mean is that, it would be nice to have a world map with some cities/towns/places that are always there at the same place (kind of Baldur's Gate's maps) seasoned with randomly generated dungeons/locations/quests that will give a refreshing feeling to the game. Along with this, a main story to glue it all together.

Haha, actually, we're doing the same thing for the adventure/story mode! A hand-work constant big world + randomly generated dungeons/locations/quests.
Low Magic Studios  [developer] Apr 6, 2017 @ 8:09pm 
Originally posted by Osky Re:
And another suggestion that is not generaly found in rpg (there are some exceptions of course) a house/place/base/ where you can go with your party and leave them there if you want to, store some stuff, craft items/potions/scrolls etc and where you can sleep as well.

It's a good idea that can build a sense of belonging. Some good games implemented this feature, such as Lunatic Dawn (an ancient mud-like RPG from DOS age by a Japanese company ArtDink) and Wakfu (a mmorpg by a French company Ankama), etc.

So, we'll do it, too ;) :steamhappy:
Last edited by Low Magic Studios; Apr 6, 2017 @ 10:44pm
swann_rembrandt Apr 7, 2017 @ 7:40am 
It would be nice a modding tool for a bunch of custom campaigns.
Colosum Apr 7, 2017 @ 12:26pm 
So happy you liked my suggestions! You are making the game of my dreams! 8D

Looking forward to play the campaign! :SilverSword:

Low Magic Studios  [developer] Apr 7, 2017 @ 6:17pm 
Originally posted by swann_rembrandt:
It would be nice a modding tool for a bunch of custom campaigns.

Yes. We've the plan to provide the mod feature + steam workshop.
Low Magic Studios  [developer] Apr 20, 2017 @ 7:51pm 
> 1) Will we have a travel map with visible roaming and/or static enemies, dungeons and towns?

Visible roaming enemies and may be few ambushs. Some towns and villages are static, some are dynamic and growing. Similar situation for dungeons and other adventure sites.


> 2) If yes will we be able to jump from the world map to a procedural map by attacking locations and roaming enemies?

Yes. There will be regional maps for adventure sites, just like Darkest Dungeon. Direct random battle maps for roaming enemies.


> If both answers are yes, you should have a look at Battle Brothers if you haven't yet.

Some time ago, we play Darkest Dungeon when resting. Now we play Battle Brothers ;) :youtakemyheart:


> 3) Will we have more than 6 characters? (I already know we will travel with 6 but i would like to know if we will have "substitues".)

We'll introduce the members pool feature in future updates, so you'll have a big backup for your characters.

But the maximum 6 of active characters is relatively fixed. We don't want to put our players to the hell of mass characters and equipment management. Besides, a small party of 4~6 characters is a fantasy tradition of dnd, no reason to break it.


> 4) Will we be able to recruit lizard men/Ogres...?

Of course! A party without lizard men will never ever be a legend!:fireelemental:

So the answer is we'll introduce monster races, quite easy but much fun ;) :redhydra:
Last edited by Low Magic Studios; Apr 20, 2017 @ 11:28pm
Mhox Vs Wild Apr 23, 2017 @ 8:05pm 
Amazing dude keep going love ur game.
Rhawkas Apr 26, 2017 @ 8:25pm 
Any ideas on what monster races you'll include (personally hoping for werewolves and centaurs, even if centaurs aren't as "monstrous" as other monster races XD )?

Will the campaign be open-world in the sense that you can just adventure endlessly?
Last edited by Rhawkas; Apr 26, 2017 @ 8:26pm
FroBodine Apr 27, 2017 @ 3:07pm 
When will the campaign be added?
I am very happy and thankful that you are putting out regular updates, however they are fairly small in scope.

When will the campaign and the meat of this game be ready, please? I'm really looking forward to playing the main campaign and missions of this game.
Low Magic Studios  [developer] Apr 27, 2017 @ 7:56pm 
Originally posted by Rhawkas:
Any ideas on what monster races you'll include (personally hoping for werewolves and centaurs, even if centaurs aren't as "monstrous" as other monster races XD )?

Will the campaign be open-world in the sense that you can just adventure endlessly?

Playable monster races are undetermined. All the existing Humanoid monster races (Werewolf, Gnoll, Lizardfolk, Minotaur...) or future monsters (centaur, succubus? ;) may be picked as player races.


Originally posted by Rhawkas:
Will the campaign be open-world in the sense that you can just adventure endlessly?

Yes. We prefer endless adventure even though main storyline existing.
Last edited by Low Magic Studios; Apr 27, 2017 @ 7:56pm
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