Low Magic Age

Low Magic Age

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Sorcerers vs. Wizards
So, assuming you guys plan to release all the core classes... given how Wizards work in Low Magic Age, any word on the plan to differentiate Wizards and Sorcerers?
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Low Magic Studios  [開発者] 2017年3月20日 18時04分 
Before adding the Sorcerer class, we may modify the CD mechanism to the original Times mechanism or dynamic CD.
I'm personally a fan of the spell slots, but it would work better in a campaign/adventure instead of arena. Perhaps you could use the spell points variant system? Wizards might get less Spell Points but more spells, while Sorcerers get more Spell Points and less spells.

http://www.d20srd.org/srd/variant/magic/spellPoints.htm
Low Magic Studios  [開発者] 2017年3月21日 1時17分 
FNLYS.Pakki Sukibe の投稿を引用:
I'm personally a fan of the spell slots, but it would work better in a campaign/adventure instead of arena. Perhaps you could use the spell points variant system? Wizards might get less Spell Points but more spells, while Sorcerers get more Spell Points and less spells.

http://www.d20srd.org/srd/variant/magic/spellPoints.htm

Thanks for your great suggestion! We'll consider it. :trulycheers:
Adding spells to a spell book is one of the fun things about being a wizard. Makes for great treasure.
I would like to see Wizards and Sorcerers work as they do in OGL. Looking forward to seeing what you add in the future.
jomit427 の投稿を引用:
Adding spells to a spell book is one of the fun things about being a wizard. Makes for great treasure.
That would be another way to differentiate wizards and sorcerers: give them a certain number of slots of spells they can have slotted at a time and let them purchases additional spells from scrolls and that sort.
Syger 2017年3月22日 14時11分 
I like the idea of differing wizards and sorcerers but feel it could be added to in order to give wizards a more potent, invested and...experimental feel. If wizards can only use spells they have memorized and not all the spells at their disposal like a sorcerer can, then perhaps they should be able to combine specific combinations of the spells they DO have memorized together to produce unique hybrid effects xD. In this method, wizards would be a bit more flexible within their rigid spell selections and potentially able to produce many great strategical possibilites!
Low Magic Studios の投稿を引用:
Before adding the Sorcerer class, we may modify the CD mechanism to the original Times mechanism or dynamic CD.


FNLYS.Pakki Sukibe の投稿を引用:
I'm personally a fan of the spell slots, but it would work better in a campaign/adventure instead of arena. Perhaps you could use the spell points variant system? Wizards might get less Spell Points but more spells, while Sorcerers get more Spell Points and less spells.

http://www.d20srd.org/srd/variant/magic/spellPoints.htm

I actually find the departure from spell slots with the cool down mechanics more interesting than spell slot management.
Starsinger の投稿を引用:
Low Magic Studios の投稿を引用:
Before adding the Sorcerer class, we may modify the CD mechanism to the original Times mechanism or dynamic CD.


FNLYS.Pakki Sukibe の投稿を引用:
I'm personally a fan of the spell slots, but it would work better in a campaign/adventure instead of arena. Perhaps you could use the spell points variant system? Wizards might get less Spell Points but more spells, while Sorcerers get more Spell Points and less spells.

http://www.d20srd.org/srd/variant/magic/spellPoints.htm

I actually find the departure from spell slots with the cool down mechanics more interesting than spell slot management.

While it is interesting, it's not D&D that a lot of people are accustomed to: D&D has an intrigue around the management of resources, and casters are rewarded for high ability scores with more of a spell pool. One thing we're missing out by not using points (or spell slots) is the ability to focus on casting.

With the current system, a wizard that casts even magic missile gets stuck using basically every other turn (or more if they cast something higher) shooting a crossbow, which detracts from the casting aspect of the class. In otherwords, I'd rather have a party of clerics since they'd at least hold their own in non-magic combat. Additionally, as is, you have more incentive to build a gish wizard (grab sword prof and toss it on them) since there is not much of an issue with base attack bonus in this game.

It's a case of "My caster can't cast every time (i.e. do their job), so I should build them to do something else" which negates the point of the class, especially with a lack of buffs and stuff.

Edit: Should also mention, once the adventure mode comes out, cooldowns will definitely hurt the adventure mode since it won't be based on resources. So no doubt, they will have to change it.
最近の変更はPakki Sukibeが行いました; 2017年3月23日 2時07分
Syger 2017年3月23日 4時46分 
Cooldowns wouldn't be terrible if you could choose to "relearn" a spell instead of a new one at a level up or something to reduce its cooldown. I mean, the tradeoff makes sense. If you need the spell that often then you could sacrifice knowledge of a new spell for it.
Low Magic Studios  [開発者] 2017年3月23日 9時01分 
The spell slots mechanism is a core and fun rule of dnd, we'll definitely use it in Adventure.

But the CD mechanism is more easy to understand and use for most non-dnd players and Arena, so we may finally provide a 3r house rules option to switch the mechanism in Arena.
That might be a good idea.
Albeit, I suggested the spell points system from 3.5 because spell points are a lot like MP, and anyone who's ever played an RPG knows how spell points work :P
Low Magic Studios  [開発者] 2017年3月24日 18時38分 
FNLYS.Pakki Sukibe の投稿を引用:
That might be a good idea.
Albeit, I suggested the spell points system from 3.5 because spell points are a lot like MP, and anyone who's ever played an RPG knows how spell points work :P

Yea, spell points system is another great alternative. We'll consider it after spell slots.
Sdric 2017年3月27日 17時03分 
Yea, the current system really does feel awkward I fire my X-Bow more often than I cast spells...

What about giving mages cantrips like in DnD 5E? Spells that are essentially basic attacks and don't waste any spell resources.
最近の変更はSdricが行いました; 2017年3月27日 17時05分
Low Magic Studios  [開発者] 2017年3月27日 18時30分 
Sdric の投稿を引用:
Yea, the current system really does feel awkward I fire my X-Bow more often than I cast spells...

What about giving mages cantrips like in DnD 5E? Spells that are essentially basic attacks and don't waste any spell resources.

At first we hope basic spellcasters have decent physical output to embody the low magic background.

And then some advanced feats, such as metamagic feats, or prestige classes can break this rule.
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投稿日: 2017年3月20日 13時08分
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