Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
http://www.d20srd.org/srd/variant/magic/spellPoints.htm
Thanks for your great suggestion! We'll consider it.
I actually find the departure from spell slots with the cool down mechanics more interesting than spell slot management.
While it is interesting, it's not D&D that a lot of people are accustomed to: D&D has an intrigue around the management of resources, and casters are rewarded for high ability scores with more of a spell pool. One thing we're missing out by not using points (or spell slots) is the ability to focus on casting.
With the current system, a wizard that casts even magic missile gets stuck using basically every other turn (or more if they cast something higher) shooting a crossbow, which detracts from the casting aspect of the class. In otherwords, I'd rather have a party of clerics since they'd at least hold their own in non-magic combat. Additionally, as is, you have more incentive to build a gish wizard (grab sword prof and toss it on them) since there is not much of an issue with base attack bonus in this game.
It's a case of "My caster can't cast every time (i.e. do their job), so I should build them to do something else" which negates the point of the class, especially with a lack of buffs and stuff.
Edit: Should also mention, once the adventure mode comes out, cooldowns will definitely hurt the adventure mode since it won't be based on resources. So no doubt, they will have to change it.
But the CD mechanism is more easy to understand and use for most non-dnd players and Arena, so we may finally provide a 3r house rules option to switch the mechanism in Arena.
Albeit, I suggested the spell points system from 3.5 because spell points are a lot like MP, and anyone who's ever played an RPG knows how spell points work :P
Yea, spell points system is another great alternative. We'll consider it after spell slots.
What about giving mages cantrips like in DnD 5E? Spells that are essentially basic attacks and don't waste any spell resources.
At first we hope basic spellcasters have decent physical output to embody the low magic background.
And then some advanced feats, such as metamagic feats, or prestige classes can break this rule.