Low Magic Age

Low Magic Age

View Stats:
Ruskerdax Jun 6, 2017 @ 4:23pm
5e Conversion
I'm really enjoying this game, and feel like it has so much potential. I'm especially excited about upcoming Workshop support.

One thing I'd like to do, if possible, is make a mod that uses 5th edition rules. I really enjoy the mechanics of advantage / disadvantage, and the difference in power scaling that comes with bounded accuracy.

If the game's code is opened up, I would think it wouldn't be very hard to manage this. Do you think it will be possible?
< >
Showing 1-9 of 9 comments
Tchey Jun 6, 2017 @ 11:51pm 
It may be nice to have DnD inspiration or fondation, but i think it would be much better not to stick on it, and allow for any change needed to improve gameplay and balance.
Low Magic Studios  [developer] Jun 7, 2017 @ 12:56am 
Yes. Different versions of dnd use different rules on a same thing, each has its own characteristics. Sometimes it's really hard to choice. For example, 3r bab multi-attacks is classical and cool, 4e flat attack vs defense is modern and newbie-friendly, 5e advantage/disadvantage is such a brilliant idea! :youtakemyheart:

It's will be much fun to own them all ;):redhydra: I think there are 2 solutions to implement the goal: providing optional rulesets directly or modding. For now, we're not sure which one is better. We'll have a try first in future updates.
Ruskerdax Jun 7, 2017 @ 8:43am 
5e as an optional ruleset would probably be a lot of work for you, as it would require a lot of re-tooling of pretty much every enemy, etc. That would be an incredible feature, though. If I hadn't already bought the game, it would definitely make it a must-purchse.

This game has me so excited. It's basically the game I've always wanted, and it has great foundations: easy, simple UI, tons of customization, and a set of established rules that were designed for exactly this kind of gameplay.

By chance, could you use any assistance? I have a background in graphic and web design, and some tabletop game design experience. I'm teaching myself game development in Unity now. Please let me know if there's anything I might be able to do help out.
Last edited by Ruskerdax; Jun 7, 2017 @ 8:43am
spike Jun 7, 2017 @ 9:18am 
Originally posted by Ruskerdax:

By chance, could you use any assistance? I have a background in graphic and web design, and some tabletop game design experience. I'm teaching myself game development in Unity now. Please let me know if there's anything I might be able to do help out.

+1

I'd love to help where I could. I have no programming expereince. BUT.. I have a ton of QA expereince both commercial and homebrew. I'm sure there's a few folks on this forum besides Ruskerdax and I, who would love to pitch in and spread the load of development.
Low Magic Studios  [developer] Jun 7, 2017 @ 8:09pm 
Originally posted by Ruskerdax:
5e as an optional ruleset would probably be a lot of work for you, as it would require a lot of re-tooling of pretty much every enemy, etc. That would be an incredible feature, though. If I hadn't already bought the game, it would definitely make it a must-purchse.

This game has me so excited. It's basically the game I've always wanted, and it has great foundations: easy, simple UI, tons of customization, and a set of established rules that were designed for exactly this kind of gameplay.

Thanks for your encouragement ;):trulycheers:

In consideration of there is no Open Game License for 5e, player modding should be a better way, not to mention the time spend and players creativity.
Low Magic Studios  [developer] Jun 7, 2017 @ 8:10pm 
Originally posted by Ruskerdax:
By chance, could you use any assistance? I have a background in graphic and web design, and some tabletop game design experience. I'm teaching myself game development in Unity now. Please let me know if there's anything I might be able to do help out.

Originally posted by spike:
I'd love to help where I could. I have no programming expereince. BUT.. I have a ton of QA expereince both commercial and homebrew. I'm sure there's a few folks on this forum besides Ruskerdax and I, who would love to pitch in and spread the load of development.

Thanks for your kindly offer! :trulycheers:

In current stage, we only need help for graphics, such as character portraits. The current portraits are temporary and not very good ;(:airelemental:

Storylines and other relevant work may be also needed later. We're working on the Steam Workshop feature now, hope it'll help us to make above work easier.
spike Jun 8, 2017 @ 12:35am 
Originally posted by Low Magic Studios:

In current stage, we only need help for graphics, such as character portraits. The current portraits are temporary and not very good ;(:airelemental:

With regards to Character Portraits there is no need for you to spend time or resources creating higher quality assets. Due to the fantastic modular framework you have build the game on, it is a painless procedure for players to import their own artwork.

I have already done this. The Libjpgeg plugin is very robust and allows any size file to be imported, as long as it keeps to the right aspect ratio.

If you add Steam workshop support. Custom Character portrait packs could be created and shared for everybody to use.

http://imgur.com/gallery/gZqOd
Low Magic Studios  [developer] Jun 8, 2017 @ 1:01am 
Originally posted by spike:
Originally posted by Low Magic Studios:

In current stage, we only need help for graphics, such as character portraits. The current portraits are temporary and not very good ;(:airelemental:

With regards to Character Portraits there is no need for you to spend time or resources creating higher quality assets. Due to the fantastic modular framework you have build the game on, it is a painless procedure for players to import their own artwork.

I have already done this. The Libjpgeg plugin is very robust and allows any size file to be imported, as long as it keeps to the right aspect ratio.

If you add Steam workshop support. Custom Character portrait packs could be created and shared for everybody to use.

http://imgur.com/gallery/gZqOd

Minsc! :youtakemyheart: Ok, we'll speed up the workshop support ;) :trulycheers:
Tchey Jun 8, 2017 @ 2:31am 
Yes, totally yes, don't waste time with portraits or other arts now. The crowd will (hapilly) provide.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jun 6, 2017 @ 4:23pm
Posts: 9