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Повідомити про проблему з перекладом
whirlwind is strange i agree. barb should be the one with whirlwind, and barb should be the one with master knockdown, not fighter.
Agreed. Barbarian needs more feats and access to certain fighter-only feats that apply to weapons, such as greater weapon spec and greater knockdown so he is not always being out-performed at his own game. He also needs some way to evolve his rage, maybe with class-specific feats in the same way that the Rogue has more class-spcecific feats.
The fighter will still have higher AC, more weapon feats for special effects and the ability to be really good at both ranged and melee fighting. The barbarian would be a more specialized melee brawler.
It would be cool to see a similar mechanic as in D&D 5th edition which lets you pick from diffrent rage types at 3rd level. You can only pick one from a set of options which grant you feats in later levels that adds additional effects to your raging powers depending on the path you chose at 3rd level. Example: https://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf
Cool stuff, spudro. Another cool stuff is Rage Powers of pathfinder:
Animal Fury (Ex): While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.
Clear Mind (Ex): A barbarian may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. The barbarian must take the second result, even if it is worse. A barbarian must be at least 8th level before selecting this power. This power can only be used once per rage.
Fearless Rage (Ex): While raging, the barbarian is immune to the shaken and frightened conditions. A barbarian must be at least 12th level before selecting this rage power.
...
Full version:
http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/barbarian.html
http://www.d20pfsrd.com/classes/core-classes/barbarian/
If you really want good inspiration for the Barbarian class, look at the Frenzied Berzerker prestige class from D&D 3.5's Complete Warrior splatbook. Bear Warrior (shapeshifter) is a good one, too. I would remove the chance to attack allies from Berzerker but the actual benefits are solid gold for a Barbarian: Extra attack, more dmg from Rage and power attack, gives up defense for the sake of killing things faster, more cleave opportunities.
I also recommend giving the Barbarian access to the Fighter feats for Greater Two-Handed Fighting and the better Charge and so on, since Fighters already get all the best combat maneuver feats AND better armor options. The problem right now is that Fighters are better at straight up killing things than Barbarians as well as being harder to hit AND having all the best moves. I would like to see Barbarians be the straight up damage masters while Fighters get more and better combat maneuvers and heavier armor.
If you really want to make Barbarians good, a good idea is to take a look at the Frenzied Berzerker and create something based on that.
Thanks for the recommendation!
That's very good to hear! Thank you for making this awesome game and for being cool and listening to your player base.
More new classes and updates on existing classes will be released after the adventure mode. For now, we must focus on the most anticipated adventure mode;)
If all things go well, we'll release the first version of the adventure mode later this year or early next year.
There is no reason why a Barbarian wouldn't have greater 2-handed fighting, for example.