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Try to make all the hero's demands being met and also try to be able to take the full hero's out without getting other hero's interact to much with that.
If you get many hero's together in one place it gets very hard to do this.
Angry hero's who go after the heart are a failure but can also drag other discontent hero's with them and then you will lose.
Hero's are not the enemy, they are your food and you are hungry!
This game has a very very good economy concept for an evil dungeon lord but sadly this mechanic is the only thing the game has to offer.
Dungeons the dark lord has a fun campaign story tough and is overal better then dungeons original. Dungeons 2 and 3 are more like original dungeon keeper but i did not enjoy those titles.
Altough keep in mind that the pentagram's monsters also function as a way to fullfill hero needs.
Meaning the closer it is to an entrance it potentially also makes the route for a satisfied hero shorter to escape your dungeon and thus harder to track down and imprison.
Diffrent types have diffrent expansion ranges tough
Satisfied hero's do not attack the dungeon heart unless they see it.
However angry hero's who are going after the heart can rally other hero's to join him.
try to make the way to the dungeon heart longer (teleport spell fom the dungeon lord is very usefull). placing the prison in front of your dungeon heart also helps but this is also risky since hero's will also set other hero's free and create an even bigger problem.
That's the fun part about this game it is something completly diffrent compared to other dungeon sim games
- close to hero gates make two rooms for the library and armoury if you have them.
- Place small amount of gold nearby to entice them to those rooms
- make a longish corridor then another room with a load of monster pentagrams. This is to create a kill zone type area.
- possibly create a large treasure chest around here to entice heroes to the kill zone
- Place prison away from any hero gates. Possibly close to your dungeon heart (but with some space).
- Eventually Learn spell "close hero gate" so you can control which gates are opened.
I haven't really seen the need to create gimmicks accept to raise pristage. All the heros do is look at it and carry own. They raise no soul gems. I dot them around the dungeon.
In terms of expanding yeah you need pentagrams to that. expand to connect more monster strongholds. for more pentagrams.