Zup! 3
Zup, the new shameless cash grab.
Am I the only person on the planet who finds this all a bit insulting? I can feel like this series, and this title in general, is nothing more than a steam progression fudger. Ive seen handouts, but this is a buffet.

Will Zup 4 have 3100 achieves?
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Сообщения 4660 из 137
Автор сообщения: RezavejTank
Totally shame. Asolutly devaluation of achievements...
The existence of tools that unlock achievements are devaluating them WAY more than a game like this. I mean, I agree that this game is obviously bait for achievement ♥♥♥♥♥♥ and for those who want to use letters/symbols on their profile, but let's not pretend that achievements are worth anything as long as cheaters can get them without even playing the games.
Valave has the ability to stop SAM entirely, but making all cheevs Serverside unlocks.
The entire point of the Zup games and a few others is solely a cash grab for people who want to embelish their profiles with pretty symbols and words. Nothing else.
Автор сообщения: JJ
Автор сообщения: bierbaron
OP, enjoying Pain Train? ;-)

Im glad you noticed. It took 15 minutes to get all 500+

Because of games like Zup, its ok and fine. It is not. It is creating a generation of shill titles. Why would i not take advantage? It only bolsters my point.

I agree with you 100000%, with game engines getting sooooo object oriented and easy to use, makes any one a dev these days. With that said quality is down the tubes and steam is invested with shovelware.
Dev already said hes going to turn it down for Zup! 4.
Автор сообщения: Skine
Dev already said hes going to turn it down for Zup! 4.

And yet the damage has been done.
"297.2 hours past 2 weeks" I'm really tired of kids idling, makes all those hard work hours i put in to make sure i have no life status in games meaning-less. I mean here i am working hard, playing a game, and some kid just leaves his game open 24/7, not even playing, and can get to my weekly hours in a days time. Its just not fair. Should be punished for devaluing the hard time i put into raising my hours in games.
Автор сообщения: JJ
It is an insult to what gaming should be.

Oh look, another "real X should be..." kind of person...
Автор сообщения: geerky42
Автор сообщения: JJ
It is an insult to what gaming should be.

Oh look, another "real X should be..." kind of person...

Arent I just the worst?
Автор сообщения: JJ
Автор сообщения: theowest
I'm surprised Valve would allow this tbh. Do they not have any guidelines for achievements?

Nope, and we send the impression that it is ok to do this. Zup had 100, Zup 2 had 300, this is 1700.

Might as well say ♥♥♥♥ it all to achievements in general, seeing people need to simply purchase a game and load it up now and days. Shovelware be praised.

This. Steam Achievements are completely pointless now thanks to this game and others like it. Now anytime me or anyone else sees a profile with lots of achievements we'll just roll our eyes and think "I bet they farmed Zup.."

Which really sucks for the people who actually earn their achievements the hard way, and won't be taken seriously anymore unless people mine their games page.
I just want no more 3000 for Zup! 4 ._.
I think this game's achievements are probably just for use on showcase, example "WELCOME", or "HELLO", etc xD
xD took this ♥♥♥♥♥♥ 4 hours to 100%????
Oh poor SJW got offended by a game on the internet. Where did the those achievements touch you? Wee wee?
Автор сообщения: JJ
"Mass profit" off of a game that costs less than a buck? Sure pal. :steammocking:

Well, considering it's a one-man studio (I think?) and there's three Zups out there, let's count. Estimated owns of Zup 1 & 2 are about 130 000 units, Zup 3 will likely sell in about the same regions. I'd say, 200 000 units of all three games is someho realistic by the end of the month, as Zup 3 is sure to get some extra-attention through controversy and media-outlets alike.

As I can't find external bundle-information, we don't have to account for that. Going with regional-price-differences, discounts and bundles on steam (zup-zup), let's say the median-sale price of a unit is about $0,7, although I'm not sure if this estimate is convervative or not.
In any case, as it's a rough estimate, Steam is said to be taking 30% of sales profits, leaving 0,49 to the developer.
Makes about $100 000 for the work of three months, but he's going to have to tax that in his respective country - idk where the dude is from, but I'd say 40% tax on this kind of income should be relatively common in most nations, leaving $60K, which is still fine for a few months work.
BUT this is only suggesting that the developer alone is on this payroll.
Additional profits come from card sales, which is about $0,03 per card, as foils sell a bit higher. As every of the games had 4 cards for each user, let's say it's $0,1 net profit from cards per user. Let's say half of the users sell their cards on the marketplace while the rest buys the cards, which I think to be a convervative estimate, it's 100 000 times $0,1, so $10K - 6K after taxes.

For all those absolute nitpickers: I am - as you should be by this point - absolutely, fully aware that this is just a very, very rough estimate - I explained my methods, that doesn't make it less of an estimate.
Bottomline: $65K income for about six months work (?) for Zup 1,2,3. Not a cash-grab in my book.
Отредактировано Thallassa; 13 янв. 2017 г. в 4:43
Автор сообщения: BooCakie
xD took this ♥♥♥♥♥♥ 4 hours to 100%????

It takes time to unlock the in-game cards.
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Дата создания: 12 янв. 2017 г. в 11:08
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