Little Big Workshop

Little Big Workshop

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Sanshark Dec 2, 2019 @ 11:36am
NO PROFIT
Why towards the end of the game does sooo many products to be made have a loss. I literally clicked every product shown and not 1 of them could be made with a profit !!. Its bad enough there is no guide to explain things about the game clearly (example) have a higher net worth then nemesis. Does that include your land, machinery, or just making products non stop. If its the latter how is it possible when there are NO products that can be made without losing money???.
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Showing 1-11 of 11 comments
Saint Landwalker Dec 2, 2019 @ 12:22pm 
The estimated net profit in the planning screen is... not reliable, because it uses the game's (also not-reliable) estimate of total work time, including worker travel time, loading/unloading, etc., which could end up being practically anything. I've also seen a bug where it massively overstates total worktime, and thus total estimated payroll expenses.

However, if your estimated profit is negative, but "believably" negative instead of hilariously-wrong negative, even though that's still not a reliable estimate, it's probably an indication that there are some systemic design flaws in your factory layout and composition.

Regarding the net worth, I know for a fact that includes land, building/construction, all equipment (including breakroom furniture stuff), and decoration (indoor and outdoor). I'm not sure if it includes loading bays, but those would be an insignificant factor anyway. It does not include cash in the bank, and it has nothing to do with making products (although that obviously impacts your revenue, which is another requirement for beating Nemesis).
Last edited by Saint Landwalker; Dec 2, 2019 @ 12:23pm
Sanshark Dec 2, 2019 @ 9:57pm 
Originally posted by Landwalker:
The estimated net profit in the planning screen is... not reliable, because it uses the game's (also not-reliable) estimate of total work time, including worker travel time, loading/unloading, etc., which could end up being practically anything. I've also seen a bug where it massively overstates total worktime, and thus total estimated payroll expenses.

However, if your estimated profit is negative, but "believably" negative instead of hilariously-wrong negative, even though that's still not a reliable estimate, it's probably an indication that there are some systemic design flaws in your factory layout and composition.

Regarding the net worth, I know for a fact that includes land, building/construction, all equipment (including breakroom furniture stuff), and decoration (indoor and outdoor). I'm not sure if it includes loading bays, but those would be an insignificant factor anyway. It does not include cash in the bank, and it has nothing to do with making products (although that obviously impacts your revenue, which is another requirement for beating Nemesis).


Come again please with simple english.. no disrespect meant I just didn't understand 1/2 of the stuff you said
Saint Landwalker Dec 3, 2019 @ 5:03am 
Well, uh... I guess I'll try again?

Your post points out that the game is telling you that you can't make any product at a profit. The game provides this "information" in the Planning screen, as part of its various estimates and statistics about a product you're, well, planning.

The game bases its estimate of net profit on (1) total cash you will receive from selling the product, and (2) what the game thinks are your expenses for creating the product. Expenses consist of raw material cost (i.e. buying the stuff at the start), and labor cost (how much you will pay your workers during the production of the item).

Labor cost is variable, though. The longer it takes to make something, the more you have to pay your workers. So the game estimates labor cost based on how long it thinks it will take you to make it. That is the game's "Work Time" (or "W.T.") estimate. The Work Time estimate attempts to account for not just how long each machine will have to be used (the "Operation Time"), but also how long it will take the workers to walk to/from each machine, load/unload each machine, take breaks, etc.

The problem is that the game's estimator can sometimes get pretty drunk when it comes to "Work Time," because it doesn't have a good understanding of how all of those things actually happen. So it can sometimes be way, way off base in its estimate there, and in larger factories it's almost always wrong on the high side (i.e. it thinks it'll take longer, sometimes significantly longer, than it actually does).

The point of all of this is that the game's estimate of net profit is not something you can usually rely on for making a decision about production. It might be useful for comparing one product to another product, but on its own, just assume it's full of lies.

However, just because it's wrong a lot doesn't mean it's very wrong always. In my experience, as long as the numbers aren't outrageous to the point of being a bug (like projecting a net profit of –500,000), they might be useful for getting a high-level "take" on your factory's efficiency. If you're looking at a product and the game is suggesting a net profit of –800, for example, that's probably not because the estimator is completely drunk. It might still be wrong, but the idea it's communicating—i.e. that your factory is poorly laid-out and/or staffed and/or equipped to handle the production you're considering—is still important, and might encourage you to take a hard look at your workshop and see if you can identify any improvements to make in order to get things flowing better.

tl;dr — Game estimates are not reliable, so don't rely on them, but still pay attention to your general factory setup and make sure you don't have any glaring bottlenecks, long routes to carry items, or other inefficiencies that can drive up production time.
Sanshark Dec 3, 2019 @ 9:15pm 
Okayyy now I perfectly understood that.... I have been trying to find out how to surpasses Nem Inc for over 1 week now but can't find any information. My workers make product pretty fast the way I have it setup. Guess I will keep going until I get it. Thanks for your understanding & help :)
Saint Landwalker Dec 4, 2019 @ 5:24am 
Originally posted by Sanshark:
Okayyy now I perfectly understood that.... I have been trying to find out how to surpasses Nem Inc for over 1 week now but can't find any information. My workers make product pretty fast the way I have it setup. Guess I will keep going until I get it. Thanks for your understanding & help :)
If you're struggling with the "Beat Nemesis in Revenue" issue, try stockpiling a bunch of items and then selling them all at once, instead of selling them in a trickle as you finish them. And by "a bunch of items" I mean "from multiple jobs." You might alternatively be able to do three or four contracts quickly enough to have them just sit in the export zone until the rest have caught up, then complete all the contracts at the same time.

If you're struggling with Net Worth, that doesn't have anything to do with profit or revenue, it's about how much stuff you have—building, land, equipment, furniture (but not materials or inventory). Outside decorations are a good way to jack up your net worth.
Sanshark Dec 4, 2019 @ 8:04am 
Originally posted by Landwalker:
Originally posted by Sanshark:
Okayyy now I perfectly understood that.... I have been trying to find out how to surpasses Nem Inc for over 1 week now but can't find any information. My workers make product pretty fast the way I have it setup. Guess I will keep going until I get it. Thanks for your understanding & help :)
If you're struggling with the "Beat Nemesis in Revenue" issue, try stockpiling a bunch of items and then selling them all at once, instead of selling them in a trickle as you finish them. And by "a bunch of items" I mean "from multiple jobs." You might alternatively be able to do three or four contracts quickly enough to have them just sit in the export zone until the rest have caught up, then complete all the contracts at the same time.

If you're struggling with Net Worth, that doesn't have anything to do with profit or revenue, it's about how much stuff you have—building, land, equipment, furniture (but not materials or inventory). Outside decorations are a good way to jack up your net worth.


Okay now !!!! ANSWERS FINALLY....... Landwalker you are a life saver. Many thanks :):)
Daniel Sep 30, 2020 @ 2:16pm 
I had a big workshop and realised I was paying 3500 a day in rent plus paying workers so i tidied up and sold the areas left over and now pay 1.5k rent, made a big difference
wicked lester Sep 30, 2020 @ 11:10pm 
I ended up timing my 4th capstone project (worth about 170,000) with using the money to buy up assets to pass Nemisis in net worth.
wicked lester Sep 30, 2020 @ 11:11pm 
Originally posted by daniellines:
I had a big workshop and realised I was paying 3500 a day in rent plus paying workers so i tidied up and sold the areas left over and now pay 1.5k rent, made a big difference

Wait, you can sell back land? Or does demolishing buildings reduce rent?
fradow Oct 3, 2020 @ 9:56am 
Originally posted by wicked lester:
Originally posted by daniellines:
I had a big workshop and realised I was paying 3500 a day in rent plus paying workers so i tidied up and sold the areas left over and now pay 1.5k rent, made a big difference

Wait, you can sell back land? Or does demolishing buildings reduce rent?

Rent is calculated based on the numbers of tile of your rooms. To reduce rent, demolish some rooms.

Rent isn't based on the land you actually unlocked. Even if you unlock everything, your rent doesn't change based on that.
wicked lester Oct 3, 2020 @ 9:55pm 
Good to know.
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Date Posted: Dec 2, 2019 @ 11:36am
Posts: 11