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However, if your estimated profit is negative, but "believably" negative instead of hilariously-wrong negative, even though that's still not a reliable estimate, it's probably an indication that there are some systemic design flaws in your factory layout and composition.
Regarding the net worth, I know for a fact that includes land, building/construction, all equipment (including breakroom furniture stuff), and decoration (indoor and outdoor). I'm not sure if it includes loading bays, but those would be an insignificant factor anyway. It does not include cash in the bank, and it has nothing to do with making products (although that obviously impacts your revenue, which is another requirement for beating Nemesis).
Come again please with simple english.. no disrespect meant I just didn't understand 1/2 of the stuff you said
Your post points out that the game is telling you that you can't make any product at a profit. The game provides this "information" in the Planning screen, as part of its various estimates and statistics about a product you're, well, planning.
The game bases its estimate of net profit on (1) total cash you will receive from selling the product, and (2) what the game thinks are your expenses for creating the product. Expenses consist of raw material cost (i.e. buying the stuff at the start), and labor cost (how much you will pay your workers during the production of the item).
Labor cost is variable, though. The longer it takes to make something, the more you have to pay your workers. So the game estimates labor cost based on how long it thinks it will take you to make it. That is the game's "Work Time" (or "W.T.") estimate. The Work Time estimate attempts to account for not just how long each machine will have to be used (the "Operation Time"), but also how long it will take the workers to walk to/from each machine, load/unload each machine, take breaks, etc.
The problem is that the game's estimator can sometimes get pretty drunk when it comes to "Work Time," because it doesn't have a good understanding of how all of those things actually happen. So it can sometimes be way, way off base in its estimate there, and in larger factories it's almost always wrong on the high side (i.e. it thinks it'll take longer, sometimes significantly longer, than it actually does).
The point of all of this is that the game's estimate of net profit is not something you can usually rely on for making a decision about production. It might be useful for comparing one product to another product, but on its own, just assume it's full of lies.
However, just because it's wrong a lot doesn't mean it's very wrong always. In my experience, as long as the numbers aren't outrageous to the point of being a bug (like projecting a net profit of –500,000), they might be useful for getting a high-level "take" on your factory's efficiency. If you're looking at a product and the game is suggesting a net profit of –800, for example, that's probably not because the estimator is completely drunk. It might still be wrong, but the idea it's communicating—i.e. that your factory is poorly laid-out and/or staffed and/or equipped to handle the production you're considering—is still important, and might encourage you to take a hard look at your workshop and see if you can identify any improvements to make in order to get things flowing better.
tl;dr — Game estimates are not reliable, so don't rely on them, but still pay attention to your general factory setup and make sure you don't have any glaring bottlenecks, long routes to carry items, or other inefficiencies that can drive up production time.
If you're struggling with Net Worth, that doesn't have anything to do with profit or revenue, it's about how much stuff you have—building, land, equipment, furniture (but not materials or inventory). Outside decorations are a good way to jack up your net worth.
Okay now !!!! ANSWERS FINALLY....... Landwalker you are a life saver. Many thanks :):)
Wait, you can sell back land? Or does demolishing buildings reduce rent?
Rent is calculated based on the numbers of tile of your rooms. To reduce rent, demolish some rooms.
Rent isn't based on the land you actually unlocked. Even if you unlock everything, your rent doesn't change based on that.